Ability Help

Outbreak191

New Member
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17
Im making an ability which kills a unit instantly and gives a chance to make a spirit version (made by creating a copy of killed unit and casting banish on it) but it doesn't seem to create the sprit version of the target of the ability being cast. I know the conditions work because i tested with a visible dummy unit and I could see him.

Code:
Judgement
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Judgement 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of (Ability being cast) for (Casting unit)) Equal to 1
            Then - Actions
                Set Judgement_Chance = 1
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Judgement_Chance Equal to 1
                    Then - Actions
                        Wait 2.00 seconds
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                ((Casting unit) belongs to an ally of Player 1 (Red)) Equal to True
                            Then - Actions
                                Unit - Create 1 (Unit-type of (Target unit of ability being cast)) for Player 1 (Red) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
                            Else - Actions
                                Unit - Create 1 (Unit-type of (Target unit of ability being cast)) for Player 7 (Green) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
                        Unit - Add a 40.00 second Generic expiration timer to (Last created unit)
                        Unit - Add Phoenix Fire  to (Last created unit)
                        Set Judgement_Spirit = (Last created unit)
                        Unit - Create 1 Dummy Unit for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
                        Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
                        Unit - Add Banish to (Last created unit)
                        Unit - Order (Last created unit) to Human Blood Mage - Banish Judgement_Spirit
                        Wait 1.00 seconds
                        Unit - Make Judgement_Spirit Invulnerable
                        Unit Group - Pick every unit in (Units within 512.00 of (Position of Judgement_Spirit) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True)) and do (Actions)
                            Loop - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Number of units in (Units of type (Unit-type of (Picked unit)))) Equal to 0
                                    Then - Actions
                                        Unit - Kill Judgement_Spirit
                                    Else - Actions
                                        Unit - Order Judgement_Spirit to Follow (Picked unit)
                                        Wait 10.00 seconds
                    Else - Actions
            Else - Actions
 

Jazradel

Helping people do more by doing less.
Reaction score
102
Try setting the level of Banish for the dummy unit. If not maybe Banish can't be cast on the spirit or maybe the dummy unit need to be a variable.
 

Outbreak191

New Member
Reaction score
17
The unit isnt even being created is the problem......

Edit: Sorry for the trouble but I fixed it now by removing the wait. Thanks for helping anyway.
 
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