Ability Ideas of Assasin

ZypHeRx™

New Member
Reaction score
17
Hey ..

Anyone has ideas for spells for my hero called Assasin ? Based on the Demon Hunter Model .

I am kind of a noob spell maker .. but i'll try to make it based on good ideas ..

Thanks in advance .. :D
 

power

New Member
Reaction score
3
You could have a spell base on wind walk but it goes slower instead of faster.

I think its a must for an assassin.
 

RockmanderZ

New Member
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0
Hmm only a suggestion right?..

1.Blink Strike: Blink's on a targetted enemy unit striking it and dealing X damage.
2.Enchant Poison- Enchants his blades with a poison for an amount of time causing his attacks to poison the attacked unit dealing damage over time to it also slowing ms..

3. (Dont know what to call): Gives a X chance to do critical strike, and Y % to evade attacks..

4. Shadow Tactics: A windwalk but when it strikes, it automatically cast a shadow strike causing great damage..

Have Fun lol, tho I think the'yre not the best suggestion ...:D
 

ertaboy356b

Old School Gamer
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86
Yep, a wind walk with infinite duration but slower movespeed.... Call it Stealth...

Backstab(Active)... synergize with windwalk... deals % of damage when the target is facing opposite from the opponent...

Envenom(Active)... Enchants the assassin's blade with poison, giving him poison attacks with duration...

Assassinate(Active)... Instantly kills the target unit if it is below % of max HP..
 
L

LegACy99

Guest
yep, a slow windwalk would do good. Just say, it's like a permanent invisibility which could be toggled on/off, giving you slower movement while inivisible, but a chance to do critical hit.

other skill would be:
-Fatal Wound (active, base it on shadow strike) > Deals initial damage, and place a 'wounded' buff, where the unit will take damage over time, slower movement and AS, as well as a missing chance.

- I suppose an aura would do good here...

-Ultimate : Assasination (Active) > Deals a critical damage (a multiply of normal damage) and also, a chance to kill the target instantly. However, the chance would be something like 300 per target's current HP, so if the enemy has 1000 HP, there's a 30% chance it'll kill the enemy.
 

ZypHeRx™

New Member
Reaction score
17
wow thanks for all ur suggestions ,

yes, i already did a slow moving wind walk before i posted this . =D

And.. a blink strike ability ?? i make another ability similar to blink strike already , in which , he moves to the target , attacks it , and returns to his original position.

Assasins with poison ?? hmm .. any ideas other than poison ?? =X i'm srry

Assasin with backstab ? thanks , i will try to do it .

can kill an enemy below % of hp .. ? wont that be a bit too imbalanced for a stealthy hero ??
 
Reaction score
333
An ability I would like to see on an assassin:

Return: Blink to a targeted location, then automatically return to your original location X seconds later.

I think this would be cool because you could cast it in the middle of an enemy group, and then combo in moves like fan of knives etc.
 
D

Down

Guest
disarm, base it off of cripple just remove the units damage
sleepbuster, orb of slow with sleep effect
Focus, a long casting time inner fire that improves the units damage X5 then when it attacks remove the buff( amout of attacks based on skill level)
reposit, remove units collision size, use wand of mirror image teleport real unit behind attacking unit faceing , facing of attacking unit
 

ertaboy356b

Old School Gamer
Reaction score
86
can kill an enemy below % of hp .. ? wont that be a bit too imbalanced for a stealthy hero ??

Nope its not imbalance, lets just say its for finishing purposes, like:

Level 1: Intantly Kills hero below 7% or 200 HP...
Level 2: Instantly Kills hero below 12% or 350 HP...
Level 3: Instantly Kills hero below 16% or 450 HP...


After all, assassins are meant to assassinate...

Another Idea:

Mirage Attack:
The Assassin sends out illusions of him, blinking and chasing nearby enemy heroes....

Blink:
Change the art of Blink into a fog....

Jump:
The Assassin jumps from cliff to cliff....

Fog: Must be a large AOE
When the assassin is in Fog, he cannot be attacked...

Shuriken Barrage:
The Assassin sends out bunch of shuriken on random enemy units(Must be extremely fast)(Use Phoenix Fire)

Shurike Barrage 2:
Change Fan of Knives to Moon Glaives
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
erm...since it is juz suggestion...heres 1:

InDeep
Assassin cut through deeply to enemies wound and make it keep bleeding till it dies or healed

condition-enemy's hp must not equal to 100% (means must be wounded)
 

ZypHeRx™

New Member
Reaction score
17
An ability I would like to see on an assassin:

Return: Blink to a targeted location, then automatically return to your original location X seconds later.

I think this would be cool because you could cast it in the middle of an enemy group, and then combo in moves like fan of knives etc.

hmm .. great idea .. thanks .. i'll use it .

i like the disarm idea and the fan of knives remake too .. thanks guys ..

But . what skill is suitable for a Assasin's ultimate ??

Gals' suggestion isnt too bad .. but .. wuldnt it be too imbalanced too ? =/
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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u can set the skill duration to x seconds
 

Monsterous

In the Shadows, Lurking.
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99
Assassin's Ultimate: Master's Instinct

It has a Passive and a Used.

Passive Part:
Increases Movement Speed by 15%
Increases Attack Speed by 10%
Increases Evasion Chance by 15%
Increases Critical Strike X2 Chance by 15%
Increases Critical Strike X3 Chance by 10%
Increases Critical Strike X4 Chance by 5%

When Used:
75% Chance to Evade
80% Increased Movement Speed.
Deals Triple Damage.
-25% Attack Speed. (for precision)
Cooldown: 2 minutes.

Note: This should be gained at a HIGH level. Not like normal 6's. Maybe at 10 or even 15 - 20. Of course its your decision.
 

garion992

TH.net Regular
Reaction score
17
for a normal spell
- Speed: increasing speed by 75 for 30 seconds

ultimate
-Shadows: (based on mirror image, but set damage and damage taken to 100%) Summons X Shadows to confuse the enemy, each shadow deals damage equal to the Hunter.
 
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