Xofthebest
New Member
- Reaction score
- 1
Is there any ability that requires you to have an item-type in your inventory to use the ability? I could need such an ability for my map.
dont use this, it works AFTER it consumes mana, meaning mana is wasted if the spell failsUnit - A Unit starts the effect of an ability
dont use this, it works AFTER it consumes mana, meaning mana is wasted if the spell fails
Not that I know of. You could trigger it though.
Trigger:
- Blah
- Events
- Unit - A Unit starts the effect of an ability
- Conditions
- Actions
- For each integer A from 1 to 6 do (Actions)
- If (Item type of Item carried in Slot (Integer A) equal to YourItem then do (Actions)
Quite so freehanded.
Trigger:
- Trigger
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to YourSpellHere
- ((Triggering unit) has (YourItemHere)) Equal to False
- Actions
- Unit - Order (Triggering unit) to Stop
I'm sorry sir, but that is false information. Lets say for a spell of 5 sec casting time, Begins casting works immediately, but starts effects work 5 seconds later, after mana is consumed, (i not too sure for finished casting?)I'm sorry sir, but that is false information. It triggers after the spell has been initiated, meaning casted, and the mana has been used. It also means the spell cannot fail, for the mana to be taken, the spell fires at the same time.. I have personal experience with the difference between the two--it's slight but dynamic.
exactlyWhen "Starts the effect of an ability" fires, it's too late to cancel the spell.
you are being awfully evil to your players...-.-Then the player shouldn't use it if he/she doesn't have that item in the inventory. Also, "begins casting" is buggable if you spam Stop, causing the spell to fire without a mana cost.