AaronPwner
Member
- Reaction score
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I can't seem to make it work, I tried making a AllPlayers Player Array (You can't use playergroups when using visibility mods) as I want to turn off visibility for the selection area when all players have finished selecting a hero.
Trigger:
- VisibilityHSelect
- Events
- Map initialization
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (SelectionArea <gen> contains Soul 0000 <gen>) Equal to True
- Or - Any (Conditions) are true
- Conditions
- (SelectionArea <gen> contains Soul 0001 <gen>) Equal to True
- Or - Any (Conditions) are true
- Conditions
- (SelectionArea <gen> contains Soul 0003 <gen>) Equal to True
- Or - Any (Conditions) are true
- Conditions
- (SelectionArea <gen> contains Soul 0004 <gen>) Equal to True
- Conditions
- Conditions
- Conditions
- Then - Actions
- Visibility - Enable HeroSelectionVisibilityMod[(Integer A)]
- Else - Actions
- Visibility - Disable HeroSelectionVisibilityMod[(Integer A)]
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
Trigger:
- VisibilityHSelectSetup
- Events
- Map initialization
- Conditions
- Actions
- Set AllPlayer[1] = Player 1 (Red)
- Set AllPlayer[2] = Player 2 (Blue)
- Set AllPlayer[3] = Player 6 (Orange)
- Set AllPlayer[4] = Player 7 (Green)
- Visibility - Create an initially Enabled visibility modifier for AllPlayer[(Integer A)] emitting Visibility across HSelectVis1 <gen>
- Set HeroSelectionVisibilityMod[1] = (Last created visibility modifier)
- Visibility - Create an initially Enabled visibility modifier for AllPlayer[(Integer A)] emitting Visibility across HSelectVis2 <gen>
- Set HeroSelectionVisibilityMod[2] = (Last created visibility modifier)
- Visibility - Create an initially Enabled visibility modifier for AllPlayer[(Integer A)] emitting Visibility across HSelectVis3 <gen>
- Set HeroSelectionVisibilityMod[3] = (Last created visibility modifier)
- Visibility - Create an initially Enabled visibility modifier for AllPlayer[(Integer A)] emitting Visibility across HSelectVis4 <gen>
- Set HeroSelectionVisibilityMod[4] = (Last created visibility modifier)
- Visibility - Create an initially Enabled visibility modifier for AllPlayer[(Integer A)] emitting Visibility across HSelectVis5 <gen>
- Set HeroSelectionVisibilityMod[5] = (Last created visibility modifier)
- Visibility - Create an initially Enabled visibility modifier for AllPlayer[(Integer A)] emitting Visibility across HSelectVis6 <gen>
- Set HeroSelectionVisibilityMod[6] = (Last created visibility modifier)
- Visibility - Create an initially Enabled visibility modifier for AllPlayer[(Integer A)] emitting Visibility across HSelectVis7 <gen>
- Set HeroSelectionVisibilityMod[7] = (Last created visibility modifier)
- Events