X-maul
AKA: Demtrod
- Reaction score
- 201
I want to have a behavior X on a unit, that will start counting 6 seconds when it takes damage, and then add behavior Y to a unit, but if the unit takes damage while it is counting it should start over.
How can I do this?
(Also I want behavior X to only start counting if the unit does not have the behavior Y applied)
How can I do this?
(Also I want behavior X to only start counting if the unit does not have the behavior Y applied)