Adding a title to my Dialog makes it disappear

HahaGetItPEE

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I cleared the dialog before adding the title, and whenever i do the trigger that causes the dialog to show, nothing comes up.
i disabled the action that gave my Dialog a title and everything showed up just fine.

This is probably common, what could cause this?
 

Azylaminaz

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Add a message of debugging to see if it gets past the title line (Game - Text Message after the Show Dialog action). If it doesn't show, entered a bad parameter (perhaps a variable that isn't set).

If the message does show, post the trigger please.
 

HahaGetItPEE

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i know it's trying to display the menu, the interface at the top grays out (quests, menu, allies, etc.)

+ i checked, it isn't the dialog display trigger's conditions.

the titles for the Debug Menu and ChooseArena cause them not to show up.
Trigger:
  • Set constants
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Dialog - Change the title of ChooseArena to Which arena should ...
      • Dialog - Create a dialog button for ChooseArena labelled |c00997b06Barren Wa...
      • Set BarrenWaste = (Last created dialog Button)
      • Dialog - Create a dialog button for ChooseArena labelled |c00a3cf07Grassy Mo...
      • Set GrassyMound = (Last created dialog Button)
      • Dialog - Create a dialog button for ChooseArena labelled |c0080e9ffAncient W...
      • Set AncientWaters = (Last created dialog Button)
      • Dialog - Create a dialog button for DuelFight labelled |c00ff0000F|r|c00fc...
      • Set FightTrue = (Last created dialog Button)
      • Dialog - Create a dialog button for DuelFight labelled |c0080ffffP|r|c0095...
      • Set FightFalse = (Last created dialog Button)
      • Dialog - Change the title of debugmenu to Debug Menu
      • Dialog - Change the title of debugmenu_dark to Debug Menu
      • Dialog - Create a dialog button for debugmenu labelled Stop Units
      • Set debugstopunits = (Last created dialog Button)
      • Dialog - Create a dialog button for debugmenu_dark labelled Stop Units
      • Set debugstopunits_Copy = (Last created dialog Button)
      • Dialog - Create a dialog button for debugmenu labelled Debug gold
      • Set debuggold = (Last created dialog Button)
      • Dialog - Create a dialog button for debugmenu_dark labelled Debug gold
      • Set debuggold_Copy = (Last created dialog Button)
      • Dialog - Create a dialog button for debugmenu labelled Make Wisp
      • Set debugwisp = (Last created dialog Button)
      • Dialog - Create a dialog button for debugmenu_dark labelled Make Wisp
      • Set debugwisp_Copy = (Last created dialog Button)
      • Dialog - Create a dialog button for debugmenu labelled Add Opposing Team H...
      • Set debughero = (Last created dialog Button)
      • Dialog - Create a dialog button for debugmenu_dark labelled Add Opposing Team H...
      • Set debughero_Copy = (Last created dialog Button)
      • Dialog - Create a dialog button for debugmenu labelled Game can't end
      • Set debugendgame = (Last created dialog Button)
      • Dialog - Create a dialog button for debugmenu_dark labelled Game can't end
      • Set debugendgame_Copy = (Last created dialog Button)
      • Dialog - Create a dialog button for debugmenu labelled Exit
      • Set debugexit = (Last created dialog Button)
      • Dialog - Create a dialog button for debugmenu_dark labelled Exit
      • Set debugexit_Copy = (Last created dialog Button)
      • Wait 5.00 seconds
      • Dialog - Change the title of Placebets to Place your bets!
      • Dialog - Create a dialog button for Placebets labelled 50 Gold on Light Si...
      • Set fiftygoldlight = (Last created dialog Button)
      • Dialog - Create a dialog button for Placebets labelled 100 Gold on Light S...
      • Set hundredbetliight = (Last created dialog Button)
      • Dialog - Create a dialog button for Placebets labelled 50 Gold on Dark Sid...
      • Set dark50 = (Last created dialog Button)
      • Dialog - Create a dialog button for Placebets labelled 100 Gold on Dark Si...
      • Set dark100 = (Last created dialog Button)
      • Dialog - Create a dialog button for Placebets labelled Undecided
      • Set Nobet = (Last created dialog Button)
      • Set duelobservers = duelobservers


proof it's not the condition:
Trigger:
  • Arena
    • Events
      • Player - Player 1 (Red) types a chat message containing -arena as An exact match
    • Conditions
    • Actions
      • Dialog - Show ChooseArena for Player 1 (Red)

and it still fails.
 

FirstLast

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Bugs (latest)

-Your map has no victory conditions (At the end of the F.F.A, there is no winner declared, and no "defeat!" or "victory!" trigger has been set up). This is by far the most important bug to fix: the game cannot end by itself.

-Priests do not have Abolish Magic (It requires abolish magic, and is left disabled).

-Some heroes in the selection area have extra hero models next to them, making other players who want to select the same hero, possible.
 

Yoshii

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74
I tried on map editor and indeed it does not show if after you change title at map init and have it show when you type-arena.What I did to test was to change the title of the dialog when you type-arena and then show it and it did work that way.So I think the problem lie in changing the dialog name at map initialization.I never use map init with dialog, I instead use game elapsed 1sec and it work fine
 

DrStyles

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7
uh..don't you have to
Trigger:
  • Dialog - Clear (dialog)
? also you cannot show dialog at map initiation.
 

FirstLast

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Hmm

Anyone know where to contact the guy about fixing his map?

I'd like to play it more, but I don't see the point in playing a map that can't end, more than once.
 
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