allies in shared

X

xero1101657

Guest
allies in shared map

i have a map that lets you keep the allies you get in top vs bottom mode in a shared map. In other words its NOT random bases. so say i wanted to have certain allies (i.e friends..) on a otherwise random base shared map, how would i be able to do this and/or what editor do i need to use?
 
H

HELLSS

Guest
blek

sorta confused as to what you want... unchecking "random start location" in the forces area of staredit might be all you need to do.
 
X

xero1101657

Guest
hmmmm

that doesnt seem to help..im not trying to make a UMS i wanna make a shared map that lets u know who your allies are before you are actually in the game. Most people know the procedure to shared maps, the "t" and "b" thing, when everyone shouts out which side they are on and whoever has the same side are allies. well i have a map that somehow makes the allies u get when u create a top vs bottom game INSIDE the shared map, and STILL be on the same side....so i guess what im looking for is a way to control where players start in a 'melee' or 'top vs bottom' game, and i dont mean top vs bottom as in "tvb on map". im sorry for confusing anyone, i hope i clarified some things.

:confused: i think im starting to confuse myself..
 
H

HELLSS

Guest
blek

All the map maker did was place the first 3 colors togethar, and the last 3 colors togethar. And he turned off random start location like I suggested... this will cause the players to always show up in the same spot, and when you first enter a melee game if random start location is turned off the first player in the list will be red, second blue, third teal and so on.

get how it works?
 
X

xero1101657

Guest
but ive tried that.....many times it never works for some reason...i dunno i gave up.....thanks for the help though i really appreciate it
 
H

HELLSS

Guest
blek

I'm not wrong on this lol.... you'r screwing up somewhere.

Just uncheck the random start location and if you want a 2v2 shared base map... put player 1 start location and player 2 start location in the same base.... then do the same for player 3 and player 4.... it will work as long as you uncheck random start location.

If all else fails just mimic anything edited in that map on yours... no possible way to mess up then, and there's very little the guy changed, he moved forces around, made soem players user selectable, and unchecked random start location.
 
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