Animation Help

Levdragon

Member
Reaction score
2
OK I got 2 questions-

1. How do you make it so after a unit is replaced the unit will play a certain animation.

2.Make a unit play an animation all the time.
 

XeNiM666

I lurk for pizza
Reaction score
138
1.
Trigger:
  • Unit - Replace *unit*
    • Animation - Play (Last replaced unit)'s *string* animation

Not tested but im sure it will work. :)
 

SkateuUp

Member
Reaction score
4
trigger play unit's ---- animation unless its a specific animation
im not certain but i think just pause then play the animation and he'll stay stuck at the end of it
Edit--Xenim beat me :D
 

BlackRose

Forum User
Reaction score
239
Support above, to play some animations, like stand:

You need JASS: call SetUnitAnimationByIndex
 
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