Animations - Stand 1 vs. Stand compilation

Ark'u'roth

New Member
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Yo. Does anyone know how to keep units from fidgeting? I'm running a very serious cinematic and I'd like them to stay in animation Stand - 1, but the default is to cylce through all Stand animations. I'd really appreciate the help.

And just a newcomer's thought - with 1,686 pages of threads, a forum of this side should get a search engine, or questions are bound to repeat themselves.

Anywho, thanks to all yall. Good day

-Ark'u'roth
 

Samael88

Evil always finds a way
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181
There is a search function:nuts: Up in the blue bar left of the log out thingy.
 

CaptDeath

New Member
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haha nice
pause the animations
then resume after cinama
plus i always laufed when id see tham "fidgeting"
it like
"he was a brave and honerable man"
and the guy hes talkin to looks the other way i would crak up
 

Ark'u'roth

New Member
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I see it. Sweet! Ok, I'll give that a shot. Thanks!

Hmm...is that with the Unit - Pause action? Because it doesn't seem to be working...
 

Ark'u'roth

New Member
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I'm sorry. I've been up and down the Pause action and it isn't stopping the animation loop.
 

AceHart

Your Friendly Neighborhood Admin
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1,495
The trigger editor has a search too when looking for an action.
Try to locate "animation speed".
And set the unit's animation speed to 0. Which should help...
 
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