MeTr01DPr1M3
New Member
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Okay, hello all of ya once again. I'll just say it...I am desperate. Look, I've been asking for about 3 days now and seriously no one gives the right answer.
Here's the question. I want to make an ability called "Cheat Death". What this ability does (it's passive and activates on a certain condition) is that when the unit's life is 15% or less then for the next 5 seconds it has 99.9% damage reduction. LOOK CAREFULLY "%" not with the Hardened Skin ability. Now, can somebody please tell me if it is possible to do that? (For those who have played DotA) Like the Ultimate of Abaddon in DotA Allstars "Borrowed Time". The only difference is that in DotA the unit does not become invulnerable or have a +3000 armor. It just has a 100% damage reduction (I think) for a period of time. The difference with "Borrowed Time" and my ability would be that when the unit reaches a certain "%" of life then he will have a "%"!! damage reduction. Seriously guys, I appreciate all the help but if you don't have an answer for this don't bother to reply.
Thanks in advance.
Here's the question. I want to make an ability called "Cheat Death". What this ability does (it's passive and activates on a certain condition) is that when the unit's life is 15% or less then for the next 5 seconds it has 99.9% damage reduction. LOOK CAREFULLY "%" not with the Hardened Skin ability. Now, can somebody please tell me if it is possible to do that? (For those who have played DotA) Like the Ultimate of Abaddon in DotA Allstars "Borrowed Time". The only difference is that in DotA the unit does not become invulnerable or have a +3000 armor. It just has a 100% damage reduction (I think) for a period of time. The difference with "Borrowed Time" and my ability would be that when the unit reaches a certain "%" of life then he will have a "%"!! damage reduction. Seriously guys, I appreciate all the help but if you don't have an answer for this don't bother to reply.
Thanks in advance.