Fulla
Evil Overlord
- Reaction score
- 31
Heya
Day of Destiny is a map Ive been working on with a few friends over the past 2 months.
Chuckle_Brother // Lurii
Are the main two other guys working on this project.
I've also gotten help from others
So far we;ve made quite some progress
- Unique Inventory System
Allows you to equip items d2/WoW style, into an 11slot (spellbook) invetory.
So you can equip a weapon/helmet/armor/boots etc. etc.
You still keep you standard inventory for consumable items like potions/scrolls
(Complete)
- New style of terrain, making it a 3 way battle between
Alliance / Sentinel / Scourge
It is 4v4v4 so it should still allow you have a mid/large sized team
(Complete)
- More control over team unit spawns
In addition to picking a hero, each player also selects a unit
That unit gets added to the spawn pool. So e.g.
Player 1 picks Footman
Player 2 picks Priest
Player 3 picks Rifleman
Player 4 picks Footman
Then that teams unit spawn will be those 4 units.
(Complete)
- A "get host" mode selection system
This means the host can switch to any player/team and still be able to pick
the modes.
Hes not forced to stay player1 and thus be Alliance everygame.
(Complete)
- A 6 varation Hero class system
Light Strength
Heavy Strength
Light Agility
Heavy Agility
Light Intelligence
Heavy Intelligence
You can pick the hero type that you enjoy most.
(Complete)
We're now up to making the Heroes.
(In-Complete)
Chuck's the main Jass guy/Spell maker
but Im looking here to see if anyone would be interested in making a spell or two?
It will speed up the progress.
Spells are not required to be Jass but should be MUI to some degree.
Atleast MUI for 12 players, i.e. each player can be casting the same spell once.
thank you for reading.
Fulla
Day of Destiny is a map Ive been working on with a few friends over the past 2 months.
Chuckle_Brother // Lurii
Are the main two other guys working on this project.
I've also gotten help from others
So far we;ve made quite some progress
- Unique Inventory System
Allows you to equip items d2/WoW style, into an 11slot (spellbook) invetory.
So you can equip a weapon/helmet/armor/boots etc. etc.
You still keep you standard inventory for consumable items like potions/scrolls
(Complete)
- New style of terrain, making it a 3 way battle between
Alliance / Sentinel / Scourge
It is 4v4v4 so it should still allow you have a mid/large sized team
(Complete)
- More control over team unit spawns
In addition to picking a hero, each player also selects a unit
That unit gets added to the spawn pool. So e.g.
Player 1 picks Footman
Player 2 picks Priest
Player 3 picks Rifleman
Player 4 picks Footman
Then that teams unit spawn will be those 4 units.
(Complete)
- A "get host" mode selection system
This means the host can switch to any player/team and still be able to pick
the modes.
Hes not forced to stay player1 and thus be Alliance everygame.
(Complete)
- A 6 varation Hero class system
Light Strength
Heavy Strength
Light Agility
Heavy Agility
Light Intelligence
Heavy Intelligence
You can pick the hero type that you enjoy most.
(Complete)
We're now up to making the Heroes.
(In-Complete)
Chuck's the main Jass guy/Spell maker
but Im looking here to see if anyone would be interested in making a spell or two?
It will speed up the progress.
Spells are not required to be Jass but should be MUI to some degree.
Atleast MUI for 12 players, i.e. each player can be casting the same spell once.
thank you for reading.
Fulla