N-a-z-g-u-l
New Member
- Reaction score
- 30
is there a function to stop creeps from walking back to their original position after the use of "attack" to a point?
they attack everything in the way, but when they reach the target and theres no enemy left, they all walk back to their base
EDIT:
does the job
they attack everything in the way, but when they reach the target and theres no enemy left, they all walk back to their base
EDIT:
Code:
native RemoveGuardPosition takes unit hUnit returns nothing
does the job