Autocast by default problem with buildings

neetmaster

New Member
Reaction score
0
Hello.
I have this problem where a newly constructed building wont activate autocast by default even if I set the skill as default active ability.

Any workaround to this?
 

istar

New Member
Reaction score
31
trigger
event-contructed structure
condition-structure is blah
action order last constructed to activate whatever
 

Azlier

Old World Ghost
Reaction score
461
As far as I know, it's impossible. I've never seen anyone manage to activate autocast with a trigger.

@istar: And that is supposed to work... how?

EDIT: Hmm. Only newly constructed, then? I've only had problems with broken autocast after upgrading a structure. Odd.
 

istar

New Member
Reaction score
31
it doesnt work? i pretty sure it worked with abolish magic in my structure in my map...i shall go check later...
edit: i remember wrongly i guess...?
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> it doesn't work?

Actually, it does.

As an example, give some Watch Tower "Searing Arrows (Neutral Hostile)":
Event:
- Unit - A unit Finishes construction
Conditions:
- (Unit-type of (Triggering unit)) Equal to Watch Tower
Actions:
- Unit - Order (Triggering unit) to Night Elf Priestess Of The Moon - Activate Searing Arrows

Works just fine.
He'll even turn it on if he doesn't have any mana...


Then again, you get the same effect without trigger with "Searing Arrows" in "abilities - default active ability".


It might help to know what spell he's using. And some details on what he changed on his unit.
 

istar

New Member
Reaction score
31
eh? i got 2 contradictory testing results
on a computer with patch 1.21, i added abolish magic remove tech requirement to ancient protector, added in default ability, it doesnt activate
yet on another computer with patch 1.22, it activate???
i shall check again later, but now busy CNY!
 

HL.Clockwork

New Member
Reaction score
5
> it doesn't work?

Actually, it does.

As an example, give some Watch Tower "Searing Arrows (Neutral Hostile)":
Event:
- Unit - A unit Finishes construction
Conditions:
- (Unit-type of (Triggering unit)) Equal to Watch Tower
Actions:
- Unit - Order (Triggering unit) to Night Elf Priestess Of The Moon - Activate Searing Arrows

Works just fine.
He'll even turn it on if he doesn't have any mana...


Then again, you get the same effect without trigger with "Searing Arrows" in "abilities - default active ability".


It might help to know what spell he's using. And some details on what he changed on his unit.


yes this works fine, but what about an upgraded building?
never made it working with this...
 
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