Automatic hero ressurection after time

saickododge

New Member
Reaction score
2
Hi.

I have a problem with triggering a ressurect for dead heroes.

I want a trigger which does the same as in DotA: When you die, a timer appears. When the timer reaches 0, your hero is ressurected.

How to do this?

Thanks
 

crazyfanatic

New Member
Reaction score
20
If you really want it...


Trigger:
  • Team1 death
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
          • (Owner of (Triggering unit)) Not equal to Player 6 (Orange)
          • (Owner of (Triggering unit)) Not equal to Player 7 (Green)
          • (Owner of (Triggering unit)) Not equal to Player 8 (Pink)
          • ((Triggering unit) is A Hero) Equal to True
        • Then - Actions
          • Player - Add -250 to (Triggering player) Current gold
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Triggering unit)) Equal to Player 1 (Red)
            • Then - Actions
              • Countdown Timer - Start Player1 as a One-shot timer that will expire in 30.00 seconds
              • Countdown Timer - Create a timer window for Player1 with title (Name of (Triggering player))
              • Countdown Timer - Show Player1timerw
              • Countdown Timer - Change the color of the title for Player1timerw to (100.00%, 0.00%, 0.00%) with 0.00% transparency
              • Wait 30.00 game-time seconds
              • Set Player1timerw = (Last created timer window)
            • Else - Actions
              • Do nothing
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Triggering unit)) Equal to Player 2 (Blue)
            • Then - Actions
              • Countdown Timer - Start Player2 as a One-shot timer that will expire in 30.00 seconds
              • Countdown Timer - Create a timer window for Player2 with title (Name of (Triggering player))
              • Countdown Timer - Show Player2timerw
              • Countdown Timer - Change the color of the title for Player2timerw to (100.00%, 0.00%, 0.00%) with 0.00% transparency
              • Wait 30.00 game-time seconds
              • Set Player2timerw = (Last created timer window)
            • Else - Actions
              • Do nothing
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Triggering unit)) Equal to Player 3 (Teal)
            • Then - Actions
              • Countdown Timer - Start Player3 as a One-shot timer that will expire in 30.00 seconds
              • Countdown Timer - Create a timer window for Player3 with title (Name of (Triggering player))
              • Countdown Timer - Show Player3timerw
              • Countdown Timer - Change the color of the title for Player3timerw to (100.00%, 0.00%, 0.00%) with 0.00% transparency
              • Wait 30.00 game-time seconds
              • Set Player3timerw = (Last created timer window)
            • Else - Actions
              • Do nothing
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Triggering unit)) Equal to Player 4 (Purple)
            • Then - Actions
              • Countdown Timer - Start Player4 as a One-shot timer that will expire in 30.00 seconds
              • Countdown Timer - Create a timer window for Player4 with title (Name of (Triggering player))
              • Countdown Timer - Show Player4timerw
              • Countdown Timer - Change the color of the title for Player4timerw to (100.00%, 0.00%, 0.00%) with 0.00% transparency
              • Wait 30.00 game-time seconds
              • Set Player4timerw = (Last created timer window)
            • Else - Actions
              • Do nothing
          • Hero - Instantly revive (Triggering unit) at (Center of Region 011 <gen>), Show revival graphics
          • Selection - Select (Triggering unit) for (Owner of (Triggering unit))
          • Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region 011 <gen>) over 0.00 seconds
          • Countdown Timer - Destroy (Last created timer window)
        • Else - Actions
          • Do nothing


Trigger:
  • Team2death
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Triggering unit)) Not equal to Player 1 (Red)
          • (Owner of (Triggering unit)) Not equal to Player 2 (Blue)
          • (Owner of (Triggering unit)) Not equal to Player 4 (Purple)
          • (Owner of (Triggering unit)) Not equal to Player 3 (Teal)
          • ((Triggering unit) is A Hero) Equal to True
        • Then - Actions
          • Game - Display to (All players) for 10.00 seconds the text: (((colour[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + (|r + ( just killed + (colour[(Player number of (Owner of (Triggering unit)))] + (Name of (Owner of (Triggering unit))))))) + |r and won |CFFFFFF01250|r gold)
          • Player - Add 250 to (Owner of (Killing unit)) Current gold
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
            • Then - Actions
              • Countdown Timer - Start Player5 as a One-shot timer that will expire in 30.00 seconds
              • Countdown Timer - Create a timer window for Player5 with title (Name of (Triggering player))
              • Countdown Timer - Show Player5timerw
              • Countdown Timer - Change the color of the title for Player5timerw to (100.00%, 0.00%, 0.00%) with 0.00% transparency
              • Wait 30.00 game-time seconds
              • Set Player5timerw = (Last created timer window)
            • Else - Actions
              • Do nothing
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Triggering unit)) Equal to Player 6 (Orange)
            • Then - Actions
              • Countdown Timer - Start Player6 as a One-shot timer that will expire in 30.00 seconds
              • Countdown Timer - Create a timer window for Player6 with title (Name of (Triggering player))
              • Countdown Timer - Show Player6timerw
              • Countdown Timer - Change the color of the title for Player6timerw to (100.00%, 0.00%, 0.00%) with 0.00% transparency
              • Wait 30.00 game-time seconds
              • Set Player6timerw = (Last created timer window)
            • Else - Actions
              • Do nothing
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Triggering unit)) Equal to Player 7 (Green)
            • Then - Actions
              • Countdown Timer - Start Player7 as a One-shot timer that will expire in 30.00 seconds
              • Countdown Timer - Create a timer window for Player7 with title (Name of (Triggering player))
              • Countdown Timer - Show Player7timerw
              • Countdown Timer - Change the color of the title for Player7timerw to (100.00%, 0.00%, 0.00%) with 0.00% transparency
              • Wait 30.00 game-time seconds
              • Set Player7timerw = (Last created timer window)
            • Else - Actions
              • Do nothing
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Triggering unit)) Equal to Player 8 (Pink)
            • Then - Actions
              • Countdown Timer - Start Player8 as a One-shot timer that will expire in 30.00 seconds
              • Countdown Timer - Create a timer window for Player8 with title (Name of (Triggering player))
              • Countdown Timer - Show Player8timerw
              • Countdown Timer - Change the color of the title for Player8timerw to (100.00%, 0.00%, 0.00%) with 0.00% transparency
              • Wait 30.00 game-time seconds
              • Set Player8timerw = (Last created timer window)
            • Else - Actions
              • Do nothing
          • Hero - Instantly revive (Triggering unit) at (Center of Region 012 <gen>), Show revival graphics
          • Selection - Select (Triggering unit) for (Owner of (Triggering unit))
          • Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region 012 <gen>) over 0.00 seconds
          • Countdown Timer - Destroy (Last created timer window)
        • Else - Actions
          • Do nothing
 
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