WorldEditor
New Member
- Reaction score
- 5
NEW: Updated. July 13 104am eastern time.
Look at the first event.
Then look at the first action.
Second event.
Then look at the second action.
Etc....
At the actions I commented, "Unknown to me.", those may work with triggering unit.
Lots of the actions work with triggering unit. But the whole purpose is to use the proper event-response.
Also you should use the same event-responses I have told you to use in your conditions. And if my reccomendations do not work use triggering unit. Or find the way that works.
P.S. Anyone who can help me fill out the unknowns please post.
Look at the first event.
Then look at the first action.
Second event.
Then look at the second action.
Etc....
Code:
Proper Event Response
Events
Unit - A unit Dies
Unit - A unit Decays
Unit - A unit Changes owner
Unit - A unit Gains a level
Unit - A unit Learns a skill
Unit - A unit Becomes revivable
Unit - A unit Uses an item
Unit - A unit Acquires an item
Unit - A unit Loses an item
Unit - A unit Sells a unit
Unit - A unit Sells an item (from shop)
Unit - A unit Pawns an item (to shop)
Unit - A unit Is attacked
Unit - A unit Is rescued
Unit - A unit Spawns a summoned unit
Unit - A unit Begins channeling an ability
Unit - A unit Begins casting an ability
Unit - A unit Stops casting an ability
Unit - A unit Starts the effect of an ability
Unit - A unit Finishes casting an ability
Unit - A unit Is loaded into a transport
Unit - A unit Begins training a unit
Unit - A unit Cancels training a unit
Unit - A unit Finishes training a unit
Unit - A unit Begins construction
Unit - A unit Cancels construction
Unit - A unit Finishes construction
Unit - A unit Begins reviving
Unit - A unit Cancels reviving
Unit - A unit Finishes reviving
Unit - A unit Begins an upgrade
Unit - A unit Cancels an upgrade
Unit - A unit Finishes an upgrade
Unit - A unit Begins research
Unit - A unit Cancels research
Unit - A unit Finishes research
Unit - A unit Is issued an order targeting an object
Unit - A unit Is issued an order targeting a point
Unit - A unit Is issued an order with no target
Conditions
Actions
Unit - Create 1 Footman for (Owner of (Dying unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Decaying unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Ownership-changed unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Leveling Hero)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Learning Hero)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Revivable Hero)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Hero manipulating item)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Hero manipulating item)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Hero manipulating item)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Selling unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Selling unit)) at (Center of (Playable map area)) facing Default building facing degrees
-------- Unknown to me. --------
Unit - Create 1 Footman for (Owner of (Attacking unit)) at (Center of (Playable map area)) facing Default building facing degrees
-------- Attacked Unit and Attacking Unit here is both usable. --------
Unit - Create 1 Footman for (Owner of (Attacked unit)) at (Center of (Playable map area)) facing Default building facing degrees
-------- Unknown to me. --------
Unit - Create 1 Footman for (Owner of (Summoned unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Casting unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Casting unit)) at (Center of (Playable map area)) facing Default building facing degrees
-------- Unknown --------
Unit - Create 1 Footman for (Owner of (Casting unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Loading unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Constructing structure)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Cancelled structure)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Constructed structure)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Constructing structure)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Cancelled structure)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Constructed structure)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Reviving Hero)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Reviving Hero)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Reviving Hero)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Researching unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Researching unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Researching unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Researching unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Researching unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Researching unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 Footman for (Owner of (Target unit of issued order)) at (Center of (Playable map area)) facing Default building facing degrees
-------- Unknown to me. --------
-------- Unknown to me. --------
Lots of the actions work with triggering unit. But the whole purpose is to use the proper event-response.
Also you should use the same event-responses I have told you to use in your conditions. And if my reccomendations do not work use triggering unit. Or find the way that works.
P.S. Anyone who can help me fill out the unknowns please post.