Spell Basic Targetable Corpse Explosion

mr-death

Acolyte
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This is basic skill for Diablo II Necromancer's Corpse Explosion

[Targetable]

View attachment CorpseExplosionSpell.w3x

Corpse Explosion
Level 1 - 200 AoE
Level 2 - 250 AoE
Level 3 - 300 AoE

CorpseExplosion.jpg


Hope it helps you about targeting corpses. ;)

Well, here is the system for: Targetable summons and corpse explosion.

This is GUI System

Corpse Targetting

Create an ability from Channel, then
Change:

Text - Name --> As you want, this is your ability anyway
Data - Base Order ID --> Any Spell that the unit won't use in the game.
Data - Disable Other Abilities --> False
Data - Follow Through time --> 1.50
Data - Options --> Visible
Data - Target Type --> Unit or Point Target
Data - Cast Range, Cooldown, Mana Cost --> As you wish.

Copy the Triggers from here:
View attachment CorpseTargettingSystem.w3x

If you are lazy to download, use these codes below, Remember, Your Ability is your own ability!

Enjoy ;)

Code:
Ability Check
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Your Ability 
    Actions
        Set CorpseArea = (Units within 200.00 of (Target point of ability being cast) matching ((((Matching unit) is A Hero) Equal to False) and (((Matching unit) is dead) Equal to True)))
        -------- 200.00 up here, is the radius of corpse checking. If within 200 AoE there is no corpse, the spell will be cancelled. --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in CorpseArea) Equal to 0
            Then - Actions
                Unit - Order (Casting unit) to Stop
                Game - Display to (All players matching ((Owner of (Casting unit)) Equal to (Matching player))) for 1.80 seconds the text:                    ...
            Else - Actions
                Do nothing
        -------- Up here is the cancellation --------
        Custom script:   call DestroyGroup(udg_CorpseArea)

Code:
Ability
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Your Ability 
    Actions
        Set CorpseArea = (Units within 250.00 of (Target point of ability being cast) matching ((((Matching unit) is A Hero) Equal to False) and (((Matching unit) is dead) Equal to True)))
        -------- 250 up here, is the area where the nearest corpse will be decided. It must be bigger than the corpse checking area. --------
        Set CastPos = (Target point of ability being cast)
        Unit Group - Pick every unit in CorpseArea and do (Actions)
            Loop - Actions
                Set CorpsePos2 = (Position of (Picked unit))
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Distance between CastPos and CorpsePos2) Less than (Distance between CastPos and CorpsePos)
                    Then - Actions
                        Set Corpse = (Picked unit)
                        Set CorpsePos = (Position of Corpse)
                    Else - Actions
                        Do nothing
        -------- Pick unit group up here, is the sorting. Where the nearest corpse will be selected as Unit Variable "Corpse" --------
        Unit - Remove Corpse from the game
        -------- Your Ability Effects Between! --------
        -------- Your Ability Effects Between! --------
        Custom script:   call DestroyGroup(udg_CorpseArea)
        Custom script:   call RemoveLocation(udg_CastPos)
        Custom script:   call RemoveLocation(udg_CorpsePos)
        Custom script:   call RemoveLocation(udg_CorpsePos2)
 
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