Other Battle Front RPG I

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86
Battle Front RPG I

General description:
Simple Single Player Map.

Storyline:
So Far
The story begins (Right after you pick your character), as you enter the camp of the Allied Forces. In this land there has been a war that has only been in existence for a mere 15 years, but it's effect has been devastating. The world has been thrown in turmoil. The world was bending to the will of the of an evil man. This man was the commander of the invasion forces. These forces seemingly spewed from the deepest region of hell within the Earth. However they looked exactly like humans. The only difference between them and a human is the fact that they lacked any form of intelligence. They were merely an empty shell given commands solely from the commander.

These forces erupted from the ground, pillaging villages, crushing men, raping woman, and eating children. They had no respect for the fallen and no mercy for the living. They killed indiscriminately, and overtook many of the great cities of the Earth.

Now we've mustered our largest army and still it remained incomparable to the enemies. They seemed to have an endless supply of mindless drones. It seemed hopeless until one great warrior arrived at the Allied force's camp. It was a man named Arrenhius. Every word he spoke inspired the men and gave courage to the most spineless of cowards. He was recruited as a foot soldier but his victories did not go unnoticed.
He gained prestige and increased in rank and power. Through the struggles and hardships he endures, so must you. For the fate of the world depends on your success at destroying the tyrant of evil.

Features:
-Actual war fought (Screenshot to be posted.)
-Multiboard system(Screenshot and analyzation to be posted.)
-Enemy AI
-A LOT of trigger enhanced abilities.(Screenshots to be posted.)
-Floating text
-Unique control over army units(Screenshot to be posted.)
-Enveloping storyline(I think :p)
-Secret features
-More to be posted.

Progress:
Overall Progress: 20%
Terrain and Environment: 20%
Heroes:1 / ??? (Sneak preview of types of abilities below!)
Storyline: 15%
War System: 70%
Enemy AI: 40%
Triggers: 20%
Secret Features: 5%


Screenshots:

War System:
i6dvz9.gif

Explanation:
Every 5 seconds, 2 units are created at 4 different outposts. They march along their path until they reach the center at which they meet the opposing forces.
Multiboard:
mn0qad.gif

Explanation and Analysis:
Rank: Obviously... Displays your rank.
EXP: Exp refers to your military exp. Or, how far have you made it through the Military. Next to it is a colorful bar which expresses how much exp you have out of the total.
OutpostStat: Outpost status, refers to the tides of the fronts.
You see the next lines show the outposts and their statuses. The green represents enemy territory, while the blue represents the allied forces territory.
Research Progress: Self explanatory. It is a bar that represents the status of your research.
Control of Troops Statuses:
2ylr8zc.gif

These are the many status changes you can add to your units. There are still two left that must be made though.

Hero Sneak Preview:
Name: Arrenhius
Hero: Sacrificial Blood Warrior
Model: Paladin
Primary Attribute: Strength
Specialty: Protection of others.
Abilities:
Default Active Ability:
Blood Magic: "Through the Blood Warriors Chivalrous way of life, he sacrifices his hp to use instead of mana."
Level 1 Abilities:
Protection Aura: Devotion Aura + Healing fountain effect. Heals units around him every 5 seconds.
Channel Life: With every blow the Blood warrior lands, he distributes the damage dealt by his attack to nearby friendly units. (Vampiric aura except gives life to nearby units.)
Level 6 Ability:
Mass HP Shield: Whenever a unit, within a certain radius of the caster, takes damage, the hero takes part of the damage for the unit. Continuously deals damage to caster.
Level 20 Ability:
HP Tap: The caster drains hp from all enemy units around him, while giving the hp to all friendly units around him. (Self included) Continuously deals damage to caster.
Hero Screenshots:
Passive: None
Protection Aura:
23kp45l.gif

As it shows, heals units around it for a certain percentage of their hp. Heroes are effected less, and he also has increased armor.
Channel Life:
2vj7v6d.gif

Screenshot taken right after Hero attacked. Overhead the blade master you can see the hp that was healed as the hero attacked.
Mass Hp Shield:
4lnjls.gif

Here you can see the damage that is transferred to hero(in blue overhead.) and the damage received by units(Large red font above units with yellow circle under them.)
sqnp6d.gif

This is a close up. Everything within the circle of special effects(or not in the red) is protected by the spell.
HP Tap: Under Development.(Special effects are still being worked on.)

Video Sneak Peak:
[YOUTUBE]<object width="425" height="349"><param name="movie" value="http://www.youtube.com/v/opfKrEok12A&hl=en&fs=1&color1=0x5d1719&color2=0xcd311b&border=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/opfKrEok12A&hl=en&fs=1&color1=0x5d1719&color2=0xcd311b&border=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="349"></embed></object>[/YOUTUBE]
This is an extra taste of some of the abilities you will see in my map. I know the quality is bad... My computer sucks... More will be added soon.

Author's Notes:
This is my first map ^^, however, that doesn't mean I'll use that as an excuse if it isn't good. I'll strive to create it to my best abilities. On a different note, thanks for taking the time to look at this this preview and there will definitely be more to come.
 
Reaction score
86
XD, Indeed, pretty main stream isn't it. But then again, I think, that it's the minor details that define a story, rather than the overall plot.
 
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