SerraAvenger
Cuz I can
- Reaction score
- 234
You know Battleships?
You know Tower Defense?
You know SZC?
Just take a bit of it - and you will get Battleislands!
The map is Divided into two greater parts:
The Red Territory and the Blue Territory.The landscape, a great maze of Waterfilled canyons, is hard to control - and so both States fight for their domination. The only way to ensure the territorial claims of the two Empires is to build Masses of towers, 2-5 on each island. For a long time they have now lived in peace, but then the inescapable happens, and one of the both empires attacks. Now you have to join the battle in one of the four Vehicle types:
Transport, Constructor, Battleship or Spyship, each of them with three steps.
Whenever you destroy a tower, a new one will be built after a few seconds for the killing empire.
But you do not have to trust in the built towers only: with a constructor you can build new ones, helping and protecting the other ones!
Every few seconds, ships of the Empires are created and start to attack the enemy towers. You can defend your shores with the battleship, the best armed shiptype!
You can go over to land attack with units:
Both Snipers and Footmen are good to defend or attack the islands. Snipers, wich are able to attack ships too, are good to defend the shore or attack units on the other islands. Footmen, with their good armor and high hitpoints, are good to clear islands and to kill towers. Being unable to reach the Enemy coast, they are not very good to defend versus snipers on the other side.
The only way to transport them is the transport!
When you need to gather informations on the enemy, use a spyship! With its unnatural ability to cloak as member of the opposing team, it can see any information enemys could see. As soon as the enemy players remark the spyship, they can use it as advantage: they can click on "spy" in their main harbour and then gain shared vision with that player without him noticing.
Towers can be upgraded to decrease their cooldown (local) or increase their damage + range or Hitpoints + armor (global). Units can be upgraded, too.
The empire has won as soon as it controls more than 85% of the towers, has detroyed the other main building, has finished a world wonder and can protect it for 3 minutes, or has more than 25000 gold pieces to purchase a Flying Dutchman ( mightiest ship ingame, with more than 15000 hitpoints and 95-123 damage each 0.25 seconds, enabling it to kill enemy towers within seconds..)
Suggestions Approved ;=)
Status:
Weapons 66%
Units 10%
Towers 66%
Map 90%
Triggers 40%
Needed: Testers
In two weeks. One of them should be able to host.
European Bnet.
Greetings Serra
You know Tower Defense?
You know SZC?
Just take a bit of it - and you will get Battleislands!
The map is Divided into two greater parts:
The Red Territory and the Blue Territory.The landscape, a great maze of Waterfilled canyons, is hard to control - and so both States fight for their domination. The only way to ensure the territorial claims of the two Empires is to build Masses of towers, 2-5 on each island. For a long time they have now lived in peace, but then the inescapable happens, and one of the both empires attacks. Now you have to join the battle in one of the four Vehicle types:
Transport, Constructor, Battleship or Spyship, each of them with three steps.
Whenever you destroy a tower, a new one will be built after a few seconds for the killing empire.
But you do not have to trust in the built towers only: with a constructor you can build new ones, helping and protecting the other ones!
Every few seconds, ships of the Empires are created and start to attack the enemy towers. You can defend your shores with the battleship, the best armed shiptype!
You can go over to land attack with units:
Both Snipers and Footmen are good to defend or attack the islands. Snipers, wich are able to attack ships too, are good to defend the shore or attack units on the other islands. Footmen, with their good armor and high hitpoints, are good to clear islands and to kill towers. Being unable to reach the Enemy coast, they are not very good to defend versus snipers on the other side.
The only way to transport them is the transport!
When you need to gather informations on the enemy, use a spyship! With its unnatural ability to cloak as member of the opposing team, it can see any information enemys could see. As soon as the enemy players remark the spyship, they can use it as advantage: they can click on "spy" in their main harbour and then gain shared vision with that player without him noticing.
Towers can be upgraded to decrease their cooldown (local) or increase their damage + range or Hitpoints + armor (global). Units can be upgraded, too.
The empire has won as soon as it controls more than 85% of the towers, has detroyed the other main building, has finished a world wonder and can protect it for 3 minutes, or has more than 25000 gold pieces to purchase a Flying Dutchman ( mightiest ship ingame, with more than 15000 hitpoints and 95-123 damage each 0.25 seconds, enabling it to kill enemy towers within seconds..)
Suggestions Approved ;=)
Status:
Weapons 66%
Units 10%
Towers 66%
Map 90%
Triggers 40%
Needed: Testers
In two weeks. One of them should be able to host.
European Bnet.
Greetings Serra