Bigger Unit
Events
Unit - A unit dies
Conditions
(Unit-type of (Killing unit)) Equal to x
Actions
Set Size_Numb = (Size_Numb + 5.00)
Animation - Change (Killing unit)'s size to (Size_Numb%, Size_Numb%, Size_Numb%) of its original size
Bigger Unit
Events
Unit - A unit dies
Conditions
(Unit-type of (Triggering unit)) Equal to Growing Number
Actions
Unit - Set (Triggering unit)'s Custom Value to (((Triggering unit)'s Custom Value) + 1))
Animation - Change (Triggering unit)'s size to (((Triggering unit)'s Custom Value)%, ((Triggering unit)'s Custom Value)%, ((Triggering unit)'s Custom Value)%) of its original size
THanks everyone...
=D
I changed it to get only 2% bigger, and it stops with 100 kills...
In fact, it gets really bigger, but it's quite nice...
=D
Thanks!!!!