I apologize if I didn't read enough and this was already posted.
First off, I am new to the editor. I've been spending time doing a lot of basic things and getting familiar with the editor. So far I've had a lot of fun and really enjoyed reading the posts on the forum.
With that being said there are some things I can't figure out. I am trying to create multiple units and have their birth animations play slowly. Here is the basic logic I went with creating the trigger.
Unit - Create 5 Greater Dark Minion for Neutral Hostile at (Random point in Unit Spawn <gen>) facing Default building facing degrees
Animation - Play (Last created unit)'s birth animation
Animation - Change (Last created unit)'s animation speed to 80.00% of its original speed
This doesn't work. It only plays for 1 unit. The long fix is to make a trigger like this for a single unit and duplicate it, but that's a lot of clutter. Is there an easy way to do this?
Also the animation process is kind of funky. Since triggers go off in numerical order the unit is spawned, then removed to play the birth animation. I've masked this with special effects, but that limits me on being able to randomly create units in a region. I have to make them static spawns and enter the location to play the special effect.
I hope I've been descriptive enough. Any help is greatly appreciated.
First off, I am new to the editor. I've been spending time doing a lot of basic things and getting familiar with the editor. So far I've had a lot of fun and really enjoyed reading the posts on the forum.
With that being said there are some things I can't figure out. I am trying to create multiple units and have their birth animations play slowly. Here is the basic logic I went with creating the trigger.
Unit - Create 5 Greater Dark Minion for Neutral Hostile at (Random point in Unit Spawn <gen>) facing Default building facing degrees
Animation - Play (Last created unit)'s birth animation
Animation - Change (Last created unit)'s animation speed to 80.00% of its original speed
This doesn't work. It only plays for 1 unit. The long fix is to make a trigger like this for a single unit and duplicate it, but that's a lot of clutter. Is there an easy way to do this?
Also the animation process is kind of funky. Since triggers go off in numerical order the unit is spawned, then removed to play the birth animation. I've masked this with special effects, but that limits me on being able to randomly create units in a region. I have to make them static spawns and enter the location to play the special effect.
I hope I've been descriptive enough. Any help is greatly appreciated.