blink into certain region

M

mon-e

Guest
Here I made this in two triggers and it works, might have a memory leak. You might need to at some conditions if it's a team game with two different bases.
Code:
[B]Warden Postion[/B]
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Blink
    Actions
        Set Warden_Postion = (Position of (Casting unit))

Code:
[B]Blink Back[/B]
    Events
        Unit - A unit enters Region 000 <gen>
    Conditions
        (Unit-type of (Triggering unit)) Equal to Warden
    Actions
        Unit - Move (Triggering unit) instantly to Warden_Postion

Sorry forgot to tell you the variable (incase you didn't know).

VARAIBLE:
Warden_Postion = Point
 

Monovertex

Formerly Smith_S9
Reaction score
1,461
I don't know why you said that, und34d-rul3, but anyway, here's a more optimized version:

Code:
Stop blink
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to (your_blink_ability_here)
    Actions
        Set Caster_Loc = (Position of (Casting unit))
        If (((forbidden_region_here) contains (Target point of ability being cast)) Equal to True) then do (Unit - Move (Casting unit) instantly to Caster_Loc) else do (Do nothing)
        Custom script:   call RemoveLocation(udg_Caster_Loc)

Caster_Loc beign a point variable.

EDIT: tested it, works perfectly :)
 

dashival

New Member
Reaction score
11
If it's a place where you want no units to go, you can simply put a Pathing Blocker there.
 
M

mon-e

Guest
Gah, out witted by a rabbit...
:)
Do you mind if I use that myself?
 

Monovertex

Formerly Smith_S9
Reaction score
1,461
@Dashival - He just wants to stop the units from blinking in region.

@mon-e - No I don't, afterall, I posted this on a public forum :)
 
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