Blink strike ability

pwnagenub2

New Member
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3
I was making an ability that requires a trigger, and the idea is when you use the ability, it will do damage to the target but you will also be teleported to your target

blink strike
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Blink Strike
Actions
Unit - Move (Casting unit) instantly to (Position of (Targeted unit))
 

Vibon

New Member
Reaction score
1
This is very simple, just create a trigger like this:
Melee Initialization
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to YOUR ABILITY
Actions
Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast))
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 500.00 damage of attack type Spells and damage type Normal
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
It would be suggested to use Triggering Unit instead of Casting Unit, as the latter is buggy and not Wait-safe (i.e. it doesn't work in a trigger after a Wait action).
 

Inflicted

Currently inactive
Reaction score
63
Like said above, unless you want a specific position, eg infront of behind them.
If so, just use offset of the point of the unit depending on facing direction etc.
 
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