kelogsloops
You can change this now in User CP.
- Reaction score
- 45
OKAY I HAVE TWOOO QUESTIONS I WOULD LOVE IT IF ANYONE COULD ANSWER
So first im making an ability called Blur Strike
this is its description
Flash rapidly moves towards his target, causing him to appear beside his target and damaging them whist stunning for 1 second. |n|n|cffffcc00Level 1|r - 80 damage. |n|cffffcc00Level 2|r - 140 damage. |n|cffffcc00Level 3|r - 200 damage. |n|cffffcc00Level 4|r - 260 damage.
Anyway, this is the problem, when he dcasts Blur Strike, he doesnt move at all, and instead a war stomp effect is at his feet, dealing no damage. The ability is based of Channel with everything set to 0 literally and this is my trigger.
Blur Strike
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blur Strike
Actions
Wait 0.21 seconds
Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast)), facing (Target point of ability being cast)
Set Point = (Position of (Casting unit))
Unit - Create 1 DUMMEE for (Owner of (Casting unit)) at Point facing Default building facing degrees
Unit - Add Blur Strike (Neutral Hostile) to (Last created unit)
Unit - Set level of Blur Strike (Neutral Hostile) for (Last created unit) to (Level of Blur Strike for (Casting unit))
Unit - Order (Last created unit) to Neutral - Firebolt (Target unit of ability being cast)
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_Point)
AND FOR TE SECOND QUESTION
Is there an action in triggers where u can make a unit cast an ITEM ability, e.g. wand of illusions.
its not under Unit - Order unit an issuing order to something target unit
So first im making an ability called Blur Strike
this is its description
Flash rapidly moves towards his target, causing him to appear beside his target and damaging them whist stunning for 1 second. |n|n|cffffcc00Level 1|r - 80 damage. |n|cffffcc00Level 2|r - 140 damage. |n|cffffcc00Level 3|r - 200 damage. |n|cffffcc00Level 4|r - 260 damage.
Anyway, this is the problem, when he dcasts Blur Strike, he doesnt move at all, and instead a war stomp effect is at his feet, dealing no damage. The ability is based of Channel with everything set to 0 literally and this is my trigger.
Blur Strike
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blur Strike
Actions
Wait 0.21 seconds
Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast)), facing (Target point of ability being cast)
Set Point = (Position of (Casting unit))
Unit - Create 1 DUMMEE for (Owner of (Casting unit)) at Point facing Default building facing degrees
Unit - Add Blur Strike (Neutral Hostile) to (Last created unit)
Unit - Set level of Blur Strike (Neutral Hostile) for (Last created unit) to (Level of Blur Strike for (Casting unit))
Unit - Order (Last created unit) to Neutral - Firebolt (Target unit of ability being cast)
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_Point)
AND FOR TE SECOND QUESTION
Is there an action in triggers where u can make a unit cast an ITEM ability, e.g. wand of illusions.
its not under Unit - Order unit an issuing order to something target unit