Blur Strike and ordering a unit to use item ability

kelogsloops

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OKAY I HAVE TWOOO QUESTIONS I WOULD LOVE IT IF ANYONE COULD ANSWER

So first im making an ability called Blur Strike

this is its description

Flash rapidly moves towards his target, causing him to appear beside his target and damaging them whist stunning for 1 second. |n|n|cffffcc00Level 1|r - 80 damage. |n|cffffcc00Level 2|r - 140 damage. |n|cffffcc00Level 3|r - 200 damage. |n|cffffcc00Level 4|r - 260 damage.

Anyway, this is the problem, when he dcasts Blur Strike, he doesnt move at all, and instead a war stomp effect is at his feet, dealing no damage. The ability is based of Channel with everything set to 0 literally and this is my trigger.

Blur Strike
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blur Strike
Actions
Wait 0.21 seconds
Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast)), facing (Target point of ability being cast)
Set Point = (Position of (Casting unit))
Unit - Create 1 DUMMEE for (Owner of (Casting unit)) at Point facing Default building facing degrees
Unit - Add Blur Strike (Neutral Hostile) to (Last created unit)
Unit - Set level of Blur Strike (Neutral Hostile) for (Last created unit) to (Level of Blur Strike for (Casting unit))
Unit - Order (Last created unit) to Neutral - Firebolt (Target unit of ability being cast)
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_Point)

AND FOR TE SECOND QUESTION

Is there an action in triggers where u can make a unit cast an ITEM ability, e.g. wand of illusions.

its not under Unit - Order unit an issuing order to something target unit
 

HL.Clockwork

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@ 2nd

Code:
Actions
    Hero - Order YOURUNIT to use THEITEM on TARGETUNIT
    Hero - Order YOURUNIT  to use THEITEM  on (TARGETUNITAREA)
    Hero - Order YOURUNIT  to use THEITEM  on (TARGETdestructible)
 

Igor_Z

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Ahm i think you are trying to make a Blink Strike ability am i wrong? Make a spell based of Storm Bolt with 10000 missle speed that does nothing and don't have an effect and do this:

Code:
Events: A unit starts the effects of an ability
Conditions: Ability is being cast equal to Blur Strike
Actions: Set Blur_Strike_Units[1] = Triggering unit
             Set Blur_Strike_Units[2] = Targeted unit of ability is being cast
             Set Blur_Point = Position of Blur_Strike_Units[2]
             If: Blur_Strike_Units[2] is an ally of Blur_Strike_Units[1]
             Then: Move Blur_Strike_Units[1] to Blur_Point
             Else: Move Blur_Strike_Units[1] to Blur_Point
                   Wait - Wait 0.03 seconds
                   Unit - Cause Blur_Strike_Units[1] to deal X damage to Blur_Strike_Units[2]
                   Custom Script: call RemoveLocation(udg_Blur_Point)
                   Set Blur_Strike_Units[1] = No unit
                   Set Blur_Strike_Units[2] = No unit
 
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