Bounty problem

Ratata

Member
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Okay so in my map i want my characters (who are not heroes if that is nessesary) to gain 10 lumber per kill so how do i do that?
 

O.A

Quantum physics rules
Reaction score
29
Trigger:
  • add lumber
    • Events
      • Unit - A unit owned by Player 12 (Brown) Dies
      • Unit - A unit owned by Neutral Hostile Dies
    • Conditions
    • Actions
      • Player - Set (Owner of (Killing unit)) Current lumber to (((Owner of (Killing unit)) Current lumber) + 10)


Player 12 and Neutral Hostile are examples, add any players you want to the events.
When doing the lumber + 10, choose arithmetic from the list, and find player properties.
 

O.A

Quantum physics rules
Reaction score
29
No problem, there is also an option to add lumber without arithmetic (Player - Add property); Player - Add 10 to (Owner of (Killing unit)) Current lumber. Which is more straightforward, i just didn't remember it was there at the moment of answering.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
There's a few Object Editor fields you can edit as well:
Stats - Lumber Bounty Awarded - Base
Stats - Lumber Bounty Awarded - Number of Dice
Stats - Lumber Bounty Awarded - Sides per Die

Though these will only work if the Gives Bounty flag is on for the owner of the units. You can use Player - Turn Player Flag On/Off to do that.
 
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