ShadowSnipe4
New Member
- Reaction score
- 4
I'm trying to get it so that the camera is put 32 units in front of "MoveUnit" and i have the camera script line that's giving me problems right here.
how would I get it so that it is just in front of the unit?
Code:
call SetCameraTargetControllerNoZForPlayer( Player (currentPlayer), udg_MoveUnit[currentPlayer + 1], 0, 0, true )