sLsIDK
New Member
- Reaction score
- 13
Thanks. The issue I have when I try to edit the camera triggers (distances) to make the camera more what I want is I don't really know one simple thing, maybe you can answer this question for me and i'll understand better:
What does a higher or lower angle of attack do to the camera? (explain what raising it does as opposed to lowering it?)
What does high offset do when you raise/lower the number?
Thanks, I know the answers might be obvious but I don't want to just assume I know what I'm doing because I'm sure I don't.
Angle of attack must be the angle the camera is pointing, higher apparently is aiming up, but I'm not sure, I just used your system and modified it. What do you mean by high offset?
Do you mean this?
Trigger:
- Camera - Lock camera target for Player 1 (Red) to player_hero[(Player number of Player 1 (Red))], offset by (0.00, 0.00) using Default rotation[/W3C]
- I'm not sure what the offset means.