I'm trying to constantly set the player's AoA to 304 as long as they're picking a hero.
It doesn't work though.
heroSelection is set at map initialization via:
It doesn't work though.
Trigger:
- Events
- Time - Every 0.10 seconds of game time
- Conditions
- Actions
- For each (Integer A) from 1 to 8, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- heroSelection[(Integer A)] Equal to True
- Then - Actions
- Camera - Set (Player((Integer A)))'s camera Angle of attack to 304.00 over 0.00 seconds
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- For each (Integer A) from 1 to 8, do (Actions)
heroSelection is set at map initialization via:
Trigger:
- init
- Events
- Map initialization
- Conditions
- Actions
- For each (Integer A) from 1 to 8, do (Actions)
- Loop - Actions
- Set heroSelection[(Integer A)] = True
- Loop - Actions
- For each (Integer A) from 1 to 8, do (Actions)
- Events