Campaign Trigger

Keal'thas

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i have a question about campaign making.

i want make a campaign.
and i no how to make cinematic.
the questions i have is:

i must make it so that if you destroy all Tornado Bases, you win.

only i can not make the trigger.
 

Ayanami

칼리
Reaction score
288
Okay, so have you started the triggering? If you did, post the triggers please. If you have no clue on how to start, please explain in detail what exactly you need help with.
 

Keal'thas

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i have 3 bases in each base is a building with the name Tornado base.

your mission is to destroy the Tornado bases.

If you have destroy them all, you have won the campaign.


OK?
 

Ayanami

칼리
Reaction score
288
Trigger:
  • Events
    • Time - Every 0.10 seconds of game time
    • Conditions
      • (Number of living Tornado Base units owned by Player 12 (Brown)) Less than or equal to 0
    • Actions
      • Game - Victory Player 1 (Red) (Show dialogs, Show scores)
      • Trigger - Turn off (This trigger)


Basically this trigger checks if any Tornado Base in the map is present. If there are no Tornado Bases left, then you win.
 

crazyfanatic

New Member
Reaction score
20
add them to a unit group, event generic unit dies, condition all units in the group are dead, action whatever. Srry i cant make it graphic, im on my phone xd
 

crazyfanatic

New Member
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20
for the periodic trigger an action turn off /this trigger/ will help a lot, otherways it displays "player one was victorious" hundreds of times
 

Argos

New Member
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7
Variables Used: 1
- [tornado_destroyed] = integer

Trigger Used: 1
- Check Tornado Destroyed


TRIGGER: Check Tornado Destroyed

Code:
[U]EVENT[/U]
- A unit dies

[U]CONDITION[/U]
- Unit type of dying unit equal to "Tornado"

[U]ACTION[/U]
- Set [tornado_destroyed] = [tornado_destroyed] + 1
- If [tornado_destroyed] = 3 Then:
   * Quest completed
   * Set next level
   * Save game cache
   * ...
   * Victory
 

Keal'thas

New Member
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0
And here i am with a new Q?

my cinematic don't even starts.
Trigger:
  • cinematic 1
    • events
    • conditions
    • actions
    • cinematic - Clear the screen of text messages for (All players)
    • cinematic - turn subtitle display override On
    • cinematic - turn cinematic mode on for (all players)
    • cinematic - turn on letterbox mode (hide interface) for (all players):fade out over 2.00 seconds
    • Camera - Apply Camera 001 <gen> for Player 1 (Red) over 3.00
    • cinematic - disable user controle
    • cinematic - Send transmission to (all players) from Sea Elemental 0132 <gen> named Sea General: Play No sound and display Wow. Modify duration: add 2.00 seconds and wait.
    • Unit - Order Sea Elemental 0132 <gen> to Move TO (Center of Region 003 <gen>


it's my cinematic trigger and it will not work.

he must do.

open a cinematic(tekstbox)

let's look you atrough Camera 001 and let's Sea elemental 0132 says woot whitout a sound. then he walk to you (region 003) and says 'Relacs shall be very happy with this for his new city. then says Sealord 000 'Whats This !! slay them'. Sealord 000 slays Sea elemental 0132.

then ends the cinematic.

Thanks everyone who's help me :thup:
 

Icyculyr

I'm a Mac
Reaction score
68
Yes, please start a new thread with each new question you have, it makes it easier to track for us.

Also, the answer to your problem is you need the event - Elapsed Time is 0.00
Make sure you enable user control, close the cinematic and letterbox mode when it is finished, otherwise you won't be able to close warcraft without using Alt + Tab and quit it from the Task Manager or from the Task Bar
 

Keal'thas

New Member
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0
@Happy Ok i have read the rules but i am not english and i read over it.

@Icyculyr Its working thanks it must be saying in the tut i read. but she/he has don't say it I think.

i am think I am not Realy clear. but you no the point
 
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