alright this is gonna look messy, but its a work in progress. If you need me to upload the map to get a better look at what i need help with, dont be afraid to ask. The prob. at the start of the game a dialog will appear asking your sex, then another will appear branched off of that asking your race, then depending on your race, another dialog will appear asking your primary attribute, then another dialog will appear based on your att. asking what god you want, then one final dialog will appear asking if the settings are ok or if you want to reset. Im useing interger vars to keep track of the answers, I.E. Male = 1, Human = 2, Int = 1, God one = 1. Then to spawn the char, it uses the vars to make it. So if you picked male, human, int, god one, you will get a different char then if you picked female, human, int, god one. now i will post all of the codes i have so far, i spent the last hour trying to figure out what i did wrong, but i just cant. the hero wont spawn.
Code:
ChooseSex
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Dialog - Create a dialog button for redsex labelled Male
Dialog - Change the title of redsex to ChooseYour Sex
Set Male = (Last created dialog Button)
Set Sex = 1
Dialog - Show redsex for Player 1 (Red)
Dialog - Create a dialog button for redsex labelled Female
Set Female = (Last created dialog Button)
Set Sex = 2
Dialog - Show redsex for Player 1 (Red)
Code:
Malered
Events
Dialog - A dialog button is clicked for redsex
Conditions
(Clicked dialog button) Equal to Male
Actions
Dialog - Create a dialog button for redrmalerace labelled Dragon
Dialog - Change the title of redrmalerace to Choose Your Race
Set Dragon = (Last created dialog Button)
Set Race = 1
Dialog - Show redrmalerace for Player 1 (Red)
Dialog - Create a dialog button for redrmalerace labelled Human
Set Human = (Last created dialog Button)
Set Race = 2
Dialog - Show redrmalerace for Player 1 (Red)
Dialog - Create a dialog button for redrmalerace labelled Elf
Set Elf = (Last created dialog Button)
Set Race = 3
Dialog - Show redrmalerace for Player 1 (Red)
Dialog - Create a dialog button for redrmalerace labelled Demon
Set Demon = (Last created dialog Button)
Set Race = 4
Dialog - Show redrmalerace for Player 1 (Red)
Dialog - Create a dialog button for redrmalerace labelled Valtith
Set Valtith = (Last created dialog Button)
Set Race = 5
Dialog - Show redrmalerace for Player 1 (Red)
Code:
Maleredhuman
Events
Dialog - A dialog button is clicked for redrmalerace
Conditions
(Clicked dialog button) Equal to Human
Actions
Dialog - Create a dialog button for redmalehuman labelled Endurence
Dialog - Change the title of redmalehuman to Choose Your Attribu...
Set Endurence = (Last created dialog Button)
Dialog - Show redmalehuman for Player 1 (Red)
Dialog - Create a dialog button for redmalehuman labelled Speed
Set Speed = (Last created dialog Button)
Dialog - Show redmalehuman for Player 1 (Red)
Dialog - Create a dialog button for redmalehuman labelled Intelagence
Set Intelgence = (Last created dialog Button)
Dialog - Show redmalehuman for Player 1 (Red)
Code:
IntGod
Events
Dialog - A dialog button is clicked for redmalehuman
Conditions
(Clicked dialog button) Equal to Intelgence
Actions
Dialog - Create a dialog button for IntGod labelled Hino
Dialog - Change the title of Endurencegod to Choose Your God
Set Hino = (Last created dialog Button)
Set Intelgod = 1
Dialog - Show IntGod for Player 1 (Red)
Dialog - Create a dialog button for IntGod labelled Gotas
Set Gotas = (Last created dialog Button)
Set Intelgod = 2
Dialog - Show IntGod for Player 1 (Red)
Dialog - Create a dialog button for IntGod labelled Zanars
Set Zanars = (Last created dialog Button)
Set Intelgod = 3
Dialog - Show IntGod for Player 1 (Red)
Dialog - Create a dialog button for IntGod labelled Yerious
Set Yerious = (Last created dialog Button)
Set Intelgod = 4
Dialog - Show IntGod for Player 1 (Red)
Code:
Int
Events
Dialog - A dialog button is clicked for redmalehuman
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Intelgence
Then - Actions
Set Typeredatt = 1
Else - Actions
Do nothing
Code:
ok
Events
Dialog - A dialog button is clicked for IntGod
Conditions
(Clicked dialog button) Equal to Hino
Actions
Dialog - Create a dialog button for Ok labelled Ok
Dialog - Change the title of Ok to Are the settings ok?
Set Okk = (Last created dialog Button)
Dialog - Show Ok for Player 1 (Red)
Dialog - Create a dialog button for Ok labelled Reset All
Set reset = (Last created dialog Button)
Dialog - Show Ok for Player 1 (Red)
Code:
MalehumanInt
Events
Dialog - A dialog button is clicked for Ok
Conditions
(Clicked dialog button) Equal to Okk
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Race Equal to 2
Typeredatt Equal to 1
Sex Equal to 1
Then - Actions
Unit - Create 1 Mage for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Else - Actions
Do nothing