Caslte Control Beta V1.3

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Cyberend

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UPDATE CASTLE CONTROL BETA VER 1.5.2

I'm new to world editor and this is the beta version of my 1st finished map.
This map is based on the War of Emperium in Ragnarok Online.
Basically you run around the castle finiding a way to get to the flag and seize it. After 15 minutes the team who controls the flag wins. You have to destroy the flag to seize it. It's location is pinged every 2 seconds.

Changelog:
-Replaced a lot of heroes, added a new shop and some items.

Thanks also for X-maul's terrain and Xenim's trigger fix

Please suggest new heroes, items and other things that I could add to this map. Please give constructive criticisms aswell.

I need:
-Hero Ideas
-Hero Balances
-New Items

This is the link to my map because I can't upload it here.
http://www.epicwar.com/maps/156661/
 

XeNiM666

I lurk for pizza
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Please give constructive criticisms aswell.
DLing... testing... ok:

1. It just like a CtF and is VERY much alike to Ragna WoE. Add something that will make the map unique to WoE..
2. Add some creeps, its too hard to fight against heroes only.
3. Terrain can be better. But I like the twist and turns.
4. Avoid Way Gates, it looks ugly. :)
5. Tavern and Circle of Powers have negative regen?
6. Too less and simple items and skills.
7. Starting area is big but empty.
8. Starting gold is too low.
9. There is a big extra space in the map... Use it to your advantage.

Personally, i like Ragna WOE. If you would like i can help.
Do you plan to continue the BETA phase?

EDIT:
need ideas? : http://www.thehelper.net/forums/search.php?searchid=1957112
 

Cyberend

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Thank you xenim. I wll try your link and add some new systems like the creep spawn. I will coninue his map and I might need a terrain designer to add doodads and a coder.
 

Whoareyou.

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Excuse me, but if after 15 minutes no one has the flag what happens? You never explained, could be a bug and just remove the flag and let game be for no reason 'cept fun :p
 

X-maul

AKA: Demtrod
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I realy like the concept of this map - And if you want to, I would like to help you with the terrain :) personally I would think a forrest (Ashenvale) would fit the map pretty good, can use whatever you like ofc :)

- just tell me if you're interrested :)

EDIT:
made you a cencept idea for the terrain i would like to create for you :)
conceptidea.jpg
Green=Forrest
Blue=Water
White=Path (the road or whatever you like)
Black lines= Castle walls
 

Whoareyou.

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Looking by your art, I'd say no doodads, destructibles, objects, things to get in your way, and blockers on the white path. Maybe on the green though
 

X-maul

AKA: Demtrod
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oh.. yes ofc - it need some explanation-_-'

Read my first post again..
 

Whoareyou.

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Oh, there we go XD
Edit: There should be a water path for like ships to go in and rob :D
Edit2: Ships shouldn't be transport ships they should be like battleships and those non-transportive ones then just add Carry Unit spell.
Also the Thread Name is Caslte :p
 

X-maul

AKA: Demtrod
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Sooo?... well I'll just wait for his reply ;) afterall he's the one deciding how the map is turning out :)
 

Cyberend

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@ X-maul; Thanks I'm very interested in your map design but i'm new to this forum so how can I send the map to you privately? And could you please add more portals and a bit more curves/mazes just like the original since I want it to have the WOE feeling to it if you don't mind...

@Whoareyou.; The creeps will control the flag of none of the 2 teams own them.
 

X-maul

AKA: Demtrod
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check your private messages ;)

EDIT:
anyway... for now you can just get what I've done so far (the terrain is not fully done (needs environment) - but you might get the idea of it:thup:
 

Attachments

  • Castle Controle Template.w3x
    78.5 KB · Views: 262

X-maul

AKA: Demtrod
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Well, as you did not give me much to work with - here you go, this is pretty much "done"..

Inform me of anything you want changed - remember to give credit for terrain;)
 

Attachments

  • Castle Controle Template v0.2.w3x
    226.1 KB · Views: 272

X-maul

AKA: Demtrod
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you know that you can import all object data at the same time (and the same with triggers)
 
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