Casting Animations

BSJikan

New Member
Reaction score
5
alright last question, and I'm heading to bed...

How can I make a Footman look like he is casting a Heal spell. Or any unit look like he is casting a spell he shouldn't for that matter?
 

Tinki3

Special Member
Reaction score
418
Code:
Actions
    Animation - Play (Triggering unit)'s [I]slam[/I] animation

Since footmen don't have that many good animations, it could be hard to find one that looks like the footman is healing.

There is alot more animations than just a slam animation, but, obviously a footmen doesn't have that many at all because its not a hero.

Here is a full list of unit animations if it helps anymore:

attack
alternate
birth
alternateex
cinematic
chain
death
channel
decay
complete
dissipate
critical
morph
defend
portrait
drain
sleep
eattree
spell
fast
stand
fill
walk
flail
flesh
fifth
fire
first
five
four
fourth
gold
hit
large
left
light
looping
lumber
medium
moderate
off
one
puke
ready
right
second
severe
slam
small
spiked
spin
swim
talk
third
three
throw
two
turn
victory
work
wounded
upgrade
 
M

Malygos

Guest
I dont remember theres unit with these animations:
fill,flail,puke,severe,and wounded
Anyway, i didnt mean to hijack but:
Will "Play" play the animation continuously or just once? And what about "Queue"?
 

BSJikan

New Member
Reaction score
5
That post rocks. I'm definetly going to save that and kee[ it with me wherever I go.
 
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