change hero at lvl 10

Pokesam94

New Member
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Ok im making a map and i want my hero to upgrade into a new hero when it reaches lvl 10 at lvl 1 with same items hp mana ect. but i dont want to use metamorph or any morph moves. i need to use triggers. i believe that troll legacies use this too but im not sure how to do it. i want my hero to upgrade 5 times (so 6 different heros and gain 30 levels) does any1 know how to do this? im killing myslef trying to figure it out :banghead: <--:nuts:
 

Blackrage

Ultra Cool Member
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You could copy that unit in the object editor and then edit it to suit your needs. Then, when you want to "change" the hero, you can store the items into variables and then give it to the new hero.

Anyway, this is the wrong section. You should post in the World Editor Help Zone, not the "Tutorials and Resources" zone. The Tutorials and Resources zone is to submit your spells/systems/snippets/models/skins/icons/tutorials/etc.
 

Pokesam94

New Member
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0
ok cool. but that wont make the hero change though thats the thing.


This is how it looks in troll legacies.



Code:
Evolution
    Events
        Unit - A unit owned by Player 1 (Red) Gains a level
        Unit - A unit owned by Player 2 (Blue) Gains a level
        Unit - A unit owned by Player 3 (Teal) Gains a level
        Unit - A unit owned by Player 4 (Purple) Gains a level
        Unit - A unit owned by Player 5 (Yellow) Gains a level
        Unit - A unit owned by Player 6 (Orange) Gains a level
        Unit - A unit owned by Player 7 (Green) Gains a level
        Unit - A unit owned by Player 8 (Pink) Gains a level
        Unit - A unit owned by Player 9 (Gray) Gains a level
        Unit - A unit owned by Player 10 (Light Blue) Gains a level
        Unit - A unit owned by Player 11 (Dark Green) Gains a level
        Unit - A unit owned by Player 12 (Brown) Gains a level
    Conditions
        (Hero level of (Triggering unit)) Equal to 10
    Actions
        If ((((Unit-type of (Triggering unit)) Equal to Troll Arch-Necromancer) or ((Unit-type of (Triggering unit)) Equal to Troll Dark Exterminator)) or (((Unit-type of (Triggering unit)) Equal to Troll Reaper) or ((Unit-type of (Triggering unit)) Equal to Troll Warlo then do (Skip remaining actions) else do (Do nothing)
        For each (Integer A) from 1 to 6, do (Set Inventory[(Integer A)] = (Item carried by (Triggering unit) in slot (Integer A)))
        For each (Integer A) from 1 to 6, do (Hero - Drop the item from slot (Integer A) of (Triggering unit))
        Hero - Set Heros[(Player number of (Owner of (Triggering unit)))] Hero-level to 1, Hide level-up graphics
        Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
        If ((Unit-type of (Triggering unit)) Equal to Troll Assassin) then do (Unit - Replace (Triggering unit) with a Troll Shadow Asset using The old unit's relative life and mana) else do (Do nothing)
        If ((Unit-type of (Triggering unit)) Equal to Troll Huntsman) then do (Unit - Replace (Triggering unit) with a Troll Predator using The old unit's relative life and mana) else do (Do nothing)
        If ((Unit-type of (Triggering unit)) Equal to Troll Shaman) then do (Unit - Replace (Triggering unit) with a Troll Sorcerer using The old unit's relative life and mana) else do (Do nothing)
        If ((Unit-type of (Triggering unit)) Equal to Troll Chief) then do (Unit - Replace (Triggering unit) with a Troll Commander using The old unit's relative life and mana) else do (Do nothing)
        If ((Unit-type of (Triggering unit)) Equal to Troll Shadow Asset) then do (Unit - Replace (Triggering unit) with a Troll Dark Exterminator using The old unit's relative life and mana) else do (Do nothing)
        If ((Unit-type of (Triggering unit)) Equal to Troll Predator) then do (Unit - Replace (Triggering unit) with a Troll Reaper using The old unit's relative life and mana) else do (Do nothing)
        If ((Unit-type of (Triggering unit)) Equal to Troll Sorcerer) then do (Unit - Replace (Triggering unit) with a Troll Arch-Necromancer using The old unit's relative life and mana) else do (Do nothing)
        If ((Unit-type of (Triggering unit)) Equal to Troll Commander) then do (Unit - Replace (Triggering unit) with a Troll Warlord using The old unit's relative life and mana) else do (Do nothing)
        Set Heros[(Player number of (Owner of (Triggering unit)))] = (Last replaced unit)
        For each (Integer A) from 1 to TomeCount[(Player number of (Owner of (Last replaced unit)))], do (Hero - Create Book of Skill and give it to Heros[(Player number of (Owner of (Last replaced unit)))])
        For each (Integer A) from 1 to 6, do (Hero - Give Inventory[(Integer A)] to Heros[(Player number of (Owner of (Triggering unit)))])
        For each (Integer A) from 1 to 6, do (Set Inventory[(Integer A)] = No item)
        Trigger - Turn off Set Enemy Levels <gen>
        Set HeroPowerLevel = 10
 

Psiblade94122

In need of sleep
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138
store the hero's items into a game cahe (and whatever else needs to be stored) remove the current hero from the game, give the player a new hero then load the game cahe into the new hero
 
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