Change the range of meat hook

KMDK

Cool Member
Reaction score
1
I found a map of a mui meat hook using gui here http://www.epicwar.com/maps/41821/.

I was just wondering how to change the range of the meat hook in the trigger.

Here's the trigger.

Code:
Meat Hook
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Meat Hook 
    Actions
        Set TempBoolean = False
        For each (Integer A) from 1 to 100, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        TempBoolean Equal to False
                        MeatHookCaster[(Integer A)] Equal to No unit
                    Then - Actions
                        Set TempInteger = (Integer A)
                        Set TempBoolean = True
                    Else - Actions
        Set MeatHookCaster[TempInteger] = (Casting unit)
        Set TempPoint1 = (Position of (Casting unit))
        Set TempPoint2 = (Target point of ability being cast)
        Set MeatHookAngle[TempInteger] = (Angle from TempPoint1 to TempPoint2)
        Set MeatHookHooked[TempInteger] = False
        Set MeatHookLoop[TempInteger] = 0
        Set MeatHookTarget[TempInteger] = No unit





Code:
Meat Hook Pull
    Events
        Time - Every 0.05 seconds of game time
    Conditions
    Actions
        For each (Integer A) from 1 to 100, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        MeatHookCaster[(Integer A)] Not equal to No unit
                    Then - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                MeatHookHooked[(Integer A)] Equal to False
                            Then - Actions
                                Set MeatHookLoop[(Integer A)] = (MeatHookLoop[(Integer A)] + 1)
                                Set TempPoint1 = (Position of MeatHookCaster[(Integer A)])
                                Set TempPoint2 = (TempPoint1 offset by (50.00 x (Real(MeatHookLoop[(Integer A)]))) towards MeatHookAngle[(Integer A)] degrees)
                                Unit - Create 1 Hook for (Owner of MeatHookCaster[(Integer A)]) at TempPoint2 facing MeatHookAngle[(Integer A)] degrees
                                Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
                                Set MeatHooker[(((Integer A) x 100) + MeatHookLoop[(Integer A)])] = (Last created unit)
                                Set TempGroup = (Units within 100.00 of TempPoint2 matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((Owner of (Matching unit)) Not equal to (Owner of MeatHookCaster[(Integer A)])))))
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (TempGroup is empty) Equal to False
                                    Then - Actions
                                        Set MeatHookHooked[(Integer A)] = True
                                        Set MeatHookTarget[(Integer A)] = (Random unit from TempGroup)
                                        Unit - Pause MeatHookTarget[(Integer A)]
                                        Unit - Turn collision for MeatHookTarget[(Integer A)] Off
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                (MeatHookTarget[(Integer A)] belongs to an enemy of (Owner of MeatHookCaster[(Integer A)])) Equal to True
                                            Then - Actions
                                                Unit - Cause MeatHookCaster[(Integer A)] to damage MeatHookTarget[(Integer A)], dealing 500.00 damage of attack type Spells and damage type Normal
                                                Special Effect - Create a special effect attached to the origin of MeatHookTarget[(Integer A)] using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
                                                Special Effect - Destroy (Last created special effect)
                                            Else - Actions
                                    Else - Actions
                                Custom script:   call DestroyGroup(udg_TempGroup)
                                Custom script:   call RemoveLocation(udg_TempPoint1)
                                Custom script:   call RemoveLocation(udg_TempPoint2)
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        MeatHookLoop[(Integer A)] Greater than or equal to 19
                                    Then - Actions
                                        Set MeatHookHooked[(Integer A)] = True
                                    Else - Actions
                            Else - Actions
                                Set TempPoint1 = (Position of MeatHooker[(((Integer A) x 100) + MeatHookLoop[(Integer A)])])
                                Unit - Remove MeatHooker[(((Integer A) x 100) + MeatHookLoop[(Integer A)])] from the game
                                Set MeatHookLoop[(Integer A)] = (MeatHookLoop[(Integer A)] - 1)
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        MeatHookTarget[(Integer A)] Not equal to No unit
                                    Then - Actions
                                        Unit - Move MeatHookTarget[(Integer A)] instantly to TempPoint1
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                (MeatHookTarget[(Integer A)] belongs to an enemy of (Owner of MeatHookCaster[(Integer A)])) Equal to True
                                            Then - Actions
                                                Special Effect - Create a special effect attached to the origin of MeatHookTarget[(Integer A)] using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
                                                Special Effect - Destroy (Last created special effect)
                                            Else - Actions
                                    Else - Actions
                                Custom script:   call RemoveLocation(udg_TempPoint1)
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        MeatHookLoop[(Integer A)] Less than or equal to 0
                                    Then - Actions
                                        Unit - Unpause MeatHookTarget[(Integer A)]
                                        Unit - Turn collision for MeatHookTarget[(Integer A)] On
                                        Set MeatHookCaster[(Integer A)] = No unit
                                        Set MeatHookTarget[(Integer A)] = No unit
                                    Else - Actions
                    Else - Actions
 

Tom Jones

N/A
Reaction score
437
Try changing this:
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • MeatHookLoop[(Integer A)] Greater than or equal to 19 <- Change This
    • Then - Actions
 
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