Slayerxx
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Hey so i look a bit but i couldn't find anything solid. I have created a 45 frame animation for new water, which is lava. I exported and converted each frame so i have 45 septate frames all .blp I imported them and set the custom path to Replaceable Textures/Water/, now i tried A_Water## and D_Water## as im using a dungeon tile set. but when i start map to test it nothing changes. can this be done or i read that the water is loaded before the map from septate .slk files or something? any ideas.