Channeling Cancelation Detection

killingdyl

Active Member
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ok so heres what i was wondering:
A hero cast a spell and he starts to channel it(i.e lifedrain) but the spell is trigger based. How would i make it so that when he stops channeling, the trigger stops wherever it is?
 

Carnerox

The one and only.
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Trigger:
  • Example
    • Events
      • Unit - A unit Stops casting an ability
    • Conditions
    • Actions
      • -------- Actions --------
 

Carnerox

The one and only.
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Some people like to do this for multiple things.

Trigger:
  • Example Off
    • Events
      • Unit - A unit Stops casting an ability
      • Unit - A unit Finishes casting an ability
    • Conditions
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to (==) (Ability)
        • Then - Actions
          • -------- Actions --------
        • Else - Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to (==) (Ability)
        • Then - Actions
          • Trigger - Turn off Actions <gen>
        • Else - Actions
 

killingdyl

Active Member
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6
then you dont understand my question. like life drain (example) if you stop or move your hero, the spell is canceled. how would i stop a triggered spell if it is channelling?
 

Bogrim

y hello thar
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It depends on the structure of the trigger. Usually channeled trigger spells use a periodic time event which occurs once every X seconds of the game, which is a trigger you can turn off and on to control the effect. But for a MUI effect, I recommend using a Unit Group to limit which units the effect applies.
 
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