Chaos Uprising

Ivach

New Member
Reaction score
18
Chaos Uprising is the latest project that I have undertaken. It is still in its early development stages with only the layout planned.

What is Chaos Uprising?
Chaos Uprising is a team-based RPG, hoping to instill teamwork as well as a balanced diversity of heroes. The style will be more or less like Tomb of Jarahcon, where you tackle creeps dungeon by dungeon, or instance by instance. It also features a unique spell learning system and also customisation, which I will explain more later in this thread.

Features
- 8 Classes of Heroes
Players will be able to choose between 8 hero classes, each with their own stats and Mastery Rates.

The classes are:
Knight, Blademaster, Berserker, Swordsmage, Archer, Cleric, Sage, Necromancer.
- Stat sysyem
Instead of the normal stats like Strength, Agility or Intelligence, Chaos Uprising will have its own stats which will affect the heroes in different ways. A few examples are Wisdom, Speed, Fortitude.
- Unique Skill Learning System
Features the learning of abilities through items. Very similiar to Final Fantasy Tactics Advance for the Game Boy Advance. If you haven't played it before, here's how it works. Players already have abilities in spellbooks that are disabled. To be able to use them, players have to have a certain item equipped. The only condition that the hero can use the ability without the item is when he has already mastered the ability. To master it, you simply have to gain exp by killing enemies while the item is equipped.
-Mastery Rates
Every hero has their own Mastery Rates, which will affect how fast they learn a skill. An example:

Cleric
Melee Skill - 20%
Ranged Skill - 30%
Life Force - 50%
Magic - 60%
Imbue - 60%
Clerical - 90%
Necromastery - 0%
- Mastery Dependancy
Each and every skill has a mastery dependancy, which decides which mastery rate affects the skill. Meaning if a skill's Mastery Dependancy is Clerical, the hero's Clerical Mastery Rate will be taken to determine how fast the skill masters.
- Hero Customisation
As seen above, this allows the hero to master any ability which the other classes would have, though at a much slower rate. This allows for endless possiblities of hero combinations.
- Polished Tooltip
Chaos Uprising will feature polished tooltips for spells, allowing players to see what item is required for an ability, a mastery meter and loads more.

mapcv7.png

Aside from all that, the story and everything else isn't planned yet.

Classes
I. Knight
The knight specializes in melee combat and is the only character which can tank extremely well. His skills range from close range nukes to enhancing his survivability.

Mastery Rate
Melee Skill - 80%
Ranged Skill - 20%
Life Force - 65%
Magic - 35%
Imbue - 30%
Clerical - 40%
Necromastery - 10%


II. Blademaster
The Blademaster prides himself upon his blade. He is a master of striking, both with power and ease, as he dodges through the slightest of gaps.

Mastery Rate
Melee Skill - 85%
Ranged Skill - 20%
Life Force - 40%
Magic - 35%
Imbue - 40%
Clerical - 20%
Necromastery - 20%

III. Berserker
Stripping down to the bare necessities of cloth, the Berserker aims in only to kill. He excels at tapping into his life force, allowing him to achieve power exceeding the normal orc, at the cost of his own life.

Mastery Rate
Melee Skill - 85%
Ranged Skill - 10%
Life Force - 95%
Magic - 15%
Imbue - 10%
Clerical - 5%
Necromastery - 10%

IV. Swordsmage
Proving that brains and brawns co-exist, the Swordsmage is capable of weapon combat, magic, or even both at the same time.

Mastery Rate
Melee Skill - 70%
Ranged Skill - 35%
Life Force - 25%
Magic - 70%
Imbue - 50%
Clerical - 55%
Necromastery - 45%

V. Archer
A master of the bow, capable of striking down units from afar.

Mastery Rate
Melee Skill - 10%
Ranged Skill - 100%
Life Force - 15%
Magic - 45%
Imbue - 25%
Clerical - 20%
Necromastery - 10%

VI. Cleric
The holy disciple of God. Their spells aim at healing and supporting allies, while causing huge destruction among the undead.

Mastery Rate
Melee Skill - 20%
Ranged Skill - 30%
Life Force - 50%
Magic - 60%
Imbue - 60%
Clerical - 90%
Necromastery - 0%

VII. Sage
Although a master of magic, a Sage functions different from a Wizard. They are adept at enchanting weapons or armor with elements.

Mastery Rate
Melee Skill - 5%
Ranged Skill - 10%
Life Force - 25%
Magic - 75%
Imbue - 90%
Clerical - 30%
Necromastery - 30%

VIII. Necromancer
A magus who toys with the dead. Specialises in summoning minions to do his bidding, while he crushes enemies with dark magic.

Mastery Rate
Necromancer
Melee Skill - 15%
Ranged Skill - 40%
Life Force - 55%
Magic - 50%
Imbue - 65%
Clerical - 0%
Necromastery - 95%

What I've Done So Far

Created the spell learning system, and a few spells for the Cleric Class. I haven't done the terrain or anything yet because I wanted to get the core of the map done first, and whether it was possible for me to do it. But rest assured the system is working fine.

What you can do
Well, It would be much appreciated if you could post your comments or thoughts on this project.

Also, you can post ideas or suggestions that you have for me. Something like storyline, possible improvements, stats suggestions, or better yet, spell ideas.

All of the spells only have one level, require a certain exp to master, require a certain item, and usually have effects based on stats. See polished tooltips for example.

Thank you for reading through this. I apologise for the lack of screenshots but this is no screenshots worth posting.
 

Randor244

Active Member
Reaction score
34
This sounds really good, I will definitly download this map when it's complete.

Can you tell us a little more about what the classes actually are like? Well, we all know what a archer or a necromancer is, but the classes Blademaster, Bersarker, Swordsmage and Sage could really differ from one map to another. What are they based on?
 

Ivach

New Member
Reaction score
18
Thanks for the comment. First post updated.

Another note. Although it doesn't seem so in my first post, I am sort of desperate for some spell ideas. I'm running dry on them. Especially for the Cleric Class.

What I already have:
- A healing spell which damages undead enemies.
- A spell which increases a target units armor for a period of time.
- A spell which damages an enemy unit, and kills it if it is an undead.
- A over time spell which heals hp and mp but dispels when attacked.
- An Aoe blind skill (Blinding Light).
- A spell which revives a KO'ed hero.

Which leaves..5 more.
 
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