Rheias
New Helper (I got over 2000 posts)
- Reaction score
- 232
Everything is in the READ ME.
Code:
Well this a system to all of you that hate WarCraft's chat interface, where you have to keep
pressing on F12 to change chat settings, this system is very simple, you write "Send destination:
Message" for example "Send all: Hi, this is an example". The list is:
All ("Send All: message" -- Will show to all players your message)
Allies ("Send Allies: message" -- Will show to all allies your message)
Enemies ("Send Enemies: message" -- Will show to all enemies your message)
Player's Number ("Send X: message" -- Will show to player X your message)
Player's Color ("Send Color: message" -- Will show to player <color> your message)
Player's Name ("Send Name: message" -- Will show to <name> player your message)
This was originally made to increase my skill with substrings, but I thought posting it wouldn't
hurt. ;) Thanks Tom Jones for spotting a bug in my code! In order to use this system simply copy
the trigger ChatSys and you are done.
If you are using this system I suggest you hide players' messages. Here is a tutorial on how to
do that by shadow1500: http://www.wc3campaigns.net/showthread.php?t=80691
Side Notes: Works with RoC as well.
Enjoy
JASS:
function ChatSys_Actions takes nothing returns nothing
local player sender = GetTriggerPlayer()
local string sent = GetEventPlayerChatString()
local string letter = ""
local string message = ""
local string safety = SubString(sent,0,5)
local integer readers = 0
local integer counter = 0
local integer length = StringLength(sent)
local integer limit = 0
local integer Id = GetPlayerId(sender)
local string array colors
local string array colored
if safety == "Send " then
set colors[0] = "Red"
set colors[1] = "Blue"
set colors[2] = "Teal"
set colors[3] = "Purple"
set colors[4] = "Yellow"
set colors[5] = "Orange"
set colors[6] = "Green"
set colors[7] = "Pink"
set colors[8] = "Grey"
set colors[9] = "Light Blue"
set colors[10] = "Dark Green"
set colors[11] = "Brown"
set colored[0] = "|CFFFF0303"
set colored[1] = "|CFF0042FF"
set colored[2] = "|CFF1CB619"
set colored[3] = "|CFF540081"
set colored[4] = "|CFFFFFF01"
set colored[5] = "|CFFFE8A0E"
set colored[6] = "|CFF20C000"
set colored[7] = "|CFFE55BB0"
set colored[8] = "|CFF959697"
set colored[9] = "|CFF7EBFF1"
set colored[10] = "|CFF106246"
set colored[11] = "|CFF4E2A04"
loop
set letter = SubString(sent,counter,counter+1)
if letter == ":" then
set limit = counter
exitwhen true
elseif counter + 1 == length then
call DisplayTextToPlayer(sender,0.,0.,"Error sending Message")
exitwhen true
endif
set counter = counter + 1
endloop
set counter = 0
set message = "From " + colored[Id] + GetPlayerName(sender) + "|r: " + SubString(sent,limit + 1,length)
loop
exitwhen counter > length
if SubString(sent,5,limit) == colors[counter] then
call DisplayTextToPlayer(Player(counter),0.,0.,message)
exitwhen true
elseif SubString(sent,5,limit) == I2S(counter + 1) then
call DisplayTextToPlayer(Player(counter),0.,0.,message)
exitwhen true
elseif SubString(sent,5,limit) == GetPlayerName(Player(counter)) then
call DisplayTextToPlayer(Player(counter),0.,0.,message)
exitwhen true
elseif SubString(sent,5,limit) == "all" then
loop
exitwhen readers > 11
call DisplayTextToPlayer(Player(readers),0.,0.,message)
set readers = readers + 1
endloop
exitwhen true
elseif SubString(sent,5,limit) == "allies" then
loop
exitwhen readers > 11
if IsPlayerAlly(sender,Player(readers)) then
call DisplayTextToPlayer(Player(readers),0.,0.,message)
endif
set readers = readers + 1
endloop
exitwhen true
elseif SubString(sent,5,limit) == "enemies" then
loop
exitwhen readers > 11
if not(IsPlayerAlly(sender,Player(readers))) then
call DisplayTextToPlayer(Player(readers),0.,0.,message)
endif
set readers = readers + 1
endloop
exitwhen true
endif
set counter = counter + 1
endloop
endif
set sender = null
endfunction
//===========================================================================
function InitTrig_ChatSys takes nothing returns nothing
local integer counter = 0
set gg_trg_ChatSys = CreateTrigger()
loop
exitwhen counter == 11
call TriggerRegisterPlayerChatEvent(gg_trg_ChatSys, Player(counter),"",false)
set counter = counter + 1
endloop
call TriggerAddAction(gg_trg_ChatSys,function ChatSys_Actions)
endfunction