BSJikan
New Member
- Reaction score
- 5
How do I make it so that text continues to scrolls through a game over and over again like I've seen done in a few TD's?
Testerdetst
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
-------- Your Actions --------
RP Talk
Events
Player - Player 1 (Red) types a chat message containing . as A substring
Player - Player 2 (Blue) types a chat message containing . as A substring
Player - Player 3 (Teal) types a chat message containing . as A substring
Player - Player 4 (Purple) types a chat message containing . as A substring
Player - Player 5 (Yellow) types a chat message containing . as A substring
Player - Player 6 (Orange) types a chat message containing . as A substring
Player - Player 7 (Green) types a chat message containing . as A substring
Player - Player 8 (Pink) types a chat message containing . as A substring
Player - Player 9 (Gray) types a chat message containing . as A substring
Player - Player 10 (Light Blue) types a chat message containing . as A substring
Player - Player 11 (Dark Green) types a chat message containing . as A substring
Player - Player 12 (Brown) types a chat message containing . as A substring
Conditions
(Substring((Entered chat string), 1, 1)) Equal to .
Actions
Floating Text - Create floating text that reads ((|cffffcc00 + ((Name of (Triggering player)) + |r: )) + (Substring((Entered chat string), 2, 40))) above PlayerUnits[(Player number of (Triggering player))] with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 0.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 15.00 towards 90.00 degrees
RP Activate
Events
Player - Player 1 (Red) types a chat message containing -RPOn as An exact match
Player - Player 2 (Blue) types a chat message containing -RPOn as An exact match
Player - Player 3 (Teal) types a chat message containing -RPOn as An exact match
Player - Player 4 (Purple) types a chat message containing -RPOn as An exact match
Player - Player 5 (Yellow) types a chat message containing -RPOn as An exact match
Player - Player 6 (Orange) types a chat message containing -RPOn as An exact match
Player - Player 7 (Green) types a chat message containing -RPOn as An exact match
Player - Player 8 (Pink) types a chat message containing -RPOn as An exact match
Player - Player 9 (Gray) types a chat message containing -RPOn as An exact match
Player - Player 10 (Light Blue) types a chat message containing -RPOn as An exact match
Player - Player 11 (Dark Green) types a chat message containing -RPOn as An exact match
Player - Player 12 (Brown) types a chat message containing -RPOn as An exact match
Conditions
Actions
Unit - Create 1 RP Units for (Triggering player) at (Center of RP Start <gen>) facing Default building facing degrees
Set PlayerUnits[1] = (Last created unit)
Camera - Lock camera target for (Triggering player) to (Last created unit), offset by (0.00, 0.00) using Default rotation
Selection - Select (Last created unit) for (Triggering player)
RP Deactivate
Events
Unit - A unit enters RP End <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Camera - Pan camera as necessary for (Owner of (Triggering unit)) to ((Owner of (Triggering unit)) start location) over 0.50 seconds
Selection - Clear selection for (Owner of (Triggering unit))
RP Deactivate
Events
Unit - A unit enters RP End <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 0.00 seconds
Selection - Clear selection for (Owner of (Triggering unit))