rescue-hero
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rescue-hero said:unitname: 001 wood
unittype: custom_ h001
thats the problem, it isnt
and in my opinion there have to be a connection, otherwise there wouldnt stand 001 wood is trained...
and in the object editor it isnt a specific unit too, its the unittyp and i declare the name 001 wood...
BUT IT ISNT
:nuts::banghead:
edit:
try this EASY example on your own...
if you use footman as standard unit, you gain footman as unittype, doesnt matter what you will write into the box for the name in the object editor...
just use the normal casern (think its called so)
event:
a unit starts training a unit
condition:
action:
show string(unittype(unittype of trained unit)) to all players