Crusher
You can change this now in User CP.
- Reaction score
- 121
I have problems with setting Color for ordered player.
Does ''Set Color[1]'' get applied for first ''human'' player which is not controlled by a computer, or what? If yes, that means it will apply for ''Player 3 (Teal)'', right?
Then I have this trigger, which works fine.
Then I have this one. I think it's important for you guys to help me.
Trigger:
- Initiate
- Events
- Map initialization
- Conditions
- Actions
- Set Color[1] = |c0000ffff
- Set Color[2] = |cfffeba0e
- Set Color[3] = |c00ffff00
- Set Color[4] = |c00c0c0c0
- Set Color[5] = |c0069ccfc
- Set Color[6] = |c00008080
- Events
Does ''Set Color[1]'' get applied for first ''human'' player which is not controlled by a computer, or what? If yes, that means it will apply for ''Player 3 (Teal)'', right?
Then I have this trigger, which works fine.
Trigger:
- Biranje Heroja
- Events
- Unit - A unit Sells a unit
- Conditions
- Hero[(Player number of (Owner of (Buying unit)))] Equal to No unit
- Actions
- Set Hero[(Player number of (Owner of (Buying unit)))] = (Sold unit
- Events
Then I have this one. I think it's important for you guys to help me.
Trigger:
- Talking
- Events
- Player - Player 3 (Teal) types a chat message containing . as A substring
- Player - Player 5 (Yellow) types a chat message containing . as A substring
- Player - Player 6 (Orange) types a chat message containing . as A substring
- Player - Player 9 (Gray) types a chat message containing . as A substring
- Player - Player 10 (Light Blue) types a chat message containing . as A substring
- Player - Player 11 (Dark Green) types a chat message containing . as A substring
- Conditions
- (Substring((Entered chat string), 1, 1)) Equal to .
- Actions
- Floating Text - Create floating text that reads (Color[(Player number of (Triggering player))] + ((Substring((Entered chat string), 2, 150)) + |r)) above Hero[(Player number of (Triggering player))] with Z offset 0.00, using font size 12.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Special Effect - Create a special effect attached to the overhead of Hero[(Player number of (Triggering player))] using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to (3.00 + (0.20 x (Real(((Length of (Entered chat string)) - 1))))) seconds
- Floating Text - Change the fading age of (Last created floating text) to (1.50 + (0.10 x (Real(((Length of (Entered chat string)) - 1))))) seconds
- Floating Text - Set the velocity of (Last created floating text) to 60.00 towards 90.00 degrees
- Special Effect - Destroy (Last created special effect)
- Events