Seannny
Why GUI when you can Jass?
- Reaction score
- 46
So im trying to redo the warcraft combat system. Or at least part of it. I want the level up and combat to be based off of something like the Elder Scrolls system. Where the more you do something. the better you get. so obviously id store skills like archery and swordsmanship in variables. Id use integers, the higher the number the better the skill. Max will be 100.
Displaying your skills, and saving your skills is easy, but how to actually incorporate this is where im stumped. let me give you some background of what my combat system base is.
When you aquire an item, a weapon preferably, you can click it, and it will "equip". Giving you the boost in attack, and "removing" it from your inventory. as if your holding it. remove a weapon. you select a skill from a spell book, remove ____ right hand weapon, left hand weapon, chestplate...etc.
What im trying to think, is how will i get swordsman skill mixed in with this system.. i want it to be like the higher the skill, the more damage you do, or the less you miss, or the more defense you get from the item... the only way i can think of requires a hell of a lot of items and a very elaborate system.. if thats the only way..than feel free to suggest a better system.. Im even willing to redo the equipment system, because it has a few bugs at the moment.
Displaying your skills, and saving your skills is easy, but how to actually incorporate this is where im stumped. let me give you some background of what my combat system base is.
When you aquire an item, a weapon preferably, you can click it, and it will "equip". Giving you the boost in attack, and "removing" it from your inventory. as if your holding it. remove a weapon. you select a skill from a spell book, remove ____ right hand weapon, left hand weapon, chestplate...etc.
What im trying to think, is how will i get swordsman skill mixed in with this system.. i want it to be like the higher the skill, the more damage you do, or the less you miss, or the more defense you get from the item... the only way i can think of requires a hell of a lot of items and a very elaborate system.. if thats the only way..than feel free to suggest a better system.. Im even willing to redo the equipment system, because it has a few bugs at the moment.