??? Mode: if the player doesn't score within an allotted amount of time after picking up the ball it is teleported to one of the areas in which it spawns from.
Toughened Mode:
All creeps (Hostile NPCs) have double health points, twice as much armor and deal two times more damage.
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I don't know if you liked my Slaughter Mode, with creating an amount of creeps every round that destroy the ball, but you may create something to combine 2 modes. So Toughened Mode + Slaughter Mode. That's going to be tough cake then ^^
There is a chance that every X minutes of the game, a neutral unit (enemy to all) will pick up the ball and start running around really fast, and the others have to stop him.
Jungle Mode
Obsticles may appear randomly at the field, being removed over time.
Blind Mode
(If it's a multiplayer game only)
Every player gets the same colors and u have to "guess-click" on ur units (it may sound stupid, but it maybe fun...)
speed mode = +150 move speed for all heroes
Skull Hunt = each creep has a 25% chance to drop a valuable skull that can be sold for much gold
crazy mode = creates constant blizzards, rains of fire, meteors, and volcanoes around the map
guards off/on (on by default) = disables or enables the base guardians
added today (but not in beta... yet)
deathmatch = every kill will score one point and everytime the ball is brought to the enemy circle of power it will be woth 20 points
blind mode = makes everyone's unit the same color so that it is difficult to differentiate between the teams
extra xp = heroes will recieve double the amount of xp from kills
keep the ideas coming and go check out the beta version of the map in teh members section (Team Assault! Beta)
Difficult Mode
Every 5 second or so, theres an explosion on the orb or the carrier of the orb, so you have to drop it every 5 second, which makes it harder to carry anywhere and could be used offensively.
Every 10 seconds, millions of corpses rains on the ground. If it hits onto a unit, it will damage it by 5. [If you like, make it more challenging that people can't either see corpses or just cover the ground with really thick mist (fog) if you want. ]
anyway i dont think any game modes in which the ball needs to be dropped and/or passed every X seconds is going to work. The map is small but not tiny so you need to be able to carry some distance. also remember that you move really slowly while you have the ball as well as ot being able to cast spells and such so that makes carrying it hard enough.
anyway i think everyone should go try the beta out and then ifyou have anymore ideas let me know!
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.