megavolnutt
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I'm not sure what leak really is...
but anyway, I'm encountering problems in world editor. Sometimes when I try the map in "TestMap", an event or 2 or all stops working or doesn't occur at all. An example is that when one of my unit kills a unit inside a certain region ("crowd region"), guards within the "crowd region" will attack the killing unit (which I call the crowdkiller variable). And the crowd runs away to a random point within another region below the "crowd region."
Sometimes, when I use the Testmap, the crowd won't run and the guards won't attack. Then, when I restart the map (via F10 -> End Game -> Restart) and do the exact same thing, the guards and crowd do their thing.
Also, I made a trigger that after an X amount of second has passed, and the crowdkiller isn't in the region of "crowd", the crowd will return to the "crowd region." But when they're on their way to returning, and I kill a unit NOT part of the crowd, the crowd stops from moving back to the "crowd region".
By crowd, I mean the Unit-Group "crowd" that was within the "crowd region"
I'm starting to worry if this certain events I'm trying to make ever work out. I've spent quite some time working these and it would be a bummer if it can't possibly work out.
thanks for looking and possible help
but anyway, I'm encountering problems in world editor. Sometimes when I try the map in "TestMap", an event or 2 or all stops working or doesn't occur at all. An example is that when one of my unit kills a unit inside a certain region ("crowd region"), guards within the "crowd region" will attack the killing unit (which I call the crowdkiller variable). And the crowd runs away to a random point within another region below the "crowd region."
Sometimes, when I use the Testmap, the crowd won't run and the guards won't attack. Then, when I restart the map (via F10 -> End Game -> Restart) and do the exact same thing, the guards and crowd do their thing.
Also, I made a trigger that after an X amount of second has passed, and the crowdkiller isn't in the region of "crowd", the crowd will return to the "crowd region." But when they're on their way to returning, and I kill a unit NOT part of the crowd, the crowd stops from moving back to the "crowd region".
By crowd, I mean the Unit-Group "crowd" that was within the "crowd region"
I'm starting to worry if this certain events I'm trying to make ever work out. I've spent quite some time working these and it would be a bummer if it can't possibly work out.
thanks for looking and possible help