Hi fellas, this is the Creep revival system that I'm using right now (Saw it in the sticky, it's pretty nice!!!!!!)
it's doing his job perfecly, exept for one thing now...
My map got tons of abilities and heros. You can become those hero so instead of making a regular creep and then the hero version you'll get, once you downed him (so creep-> you a different hero) I tought that it would be more simple and fun if the creeps were heros too. They would be identical to what you could become, that would mean less different units to make, and they could level too so that's nice. Also, making one model for a type balance things out, if you fight with let say hero type V vs the same thing, only the strategy counts
But, with this system, when I kill one thing, it revives has a lv 1 hero of his type, and well... they don't know how to spend skills points.....
So:
A) Could this system be easly modified so that each of them remember their original level and abilities ? or
B) Should I just trigger the respawn for each of them <___<
any thoughts?
p.s - sorry for all those questions lattly, I'm just trying to make my first serious game and want to improve my knowledge ^^ also sorry, for any english mystakes, it's not my first language and feel free to correct me if something bothers you.
Trigger:
- Creep Revival System Initialization
- Events
- Map initialization
- Conditions
- Actions
- Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
- Loop - Actions
- Set Integer = (Integer + 1)
- Unit - Set the custom value of (Picked unit) to Integer
- Custom script: set udg_Creep_X[udg_Integer] = GetUnitX(GetEnumUnit())
- Custom script: set udg_Creep_Y[udg_Integer] = GetUnitY(GetEnumUnit())
- Loop - Actions
- Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
- Events
it's doing his job perfecly, exept for one thing now...
My map got tons of abilities and heros. You can become those hero so instead of making a regular creep and then the hero version you'll get, once you downed him (so creep-> you a different hero) I tought that it would be more simple and fun if the creeps were heros too. They would be identical to what you could become, that would mean less different units to make, and they could level too so that's nice. Also, making one model for a type balance things out, if you fight with let say hero type V vs the same thing, only the strategy counts
But, with this system, when I kill one thing, it revives has a lv 1 hero of his type, and well... they don't know how to spend skills points.....
So:
A) Could this system be easly modified so that each of them remember their original level and abilities ? or
B) Should I just trigger the respawn for each of them <___<
any thoughts?
p.s - sorry for all those questions lattly, I'm just trying to make my first serious game and want to improve my knowledge ^^ also sorry, for any english mystakes, it's not my first language and feel free to correct me if something bothers you.