Creeps are being mean

Anti-krazy

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5
The title says it all

im making a map right now and i ordered some spawned units to move to this point then that point etc, etc. but problem is that when he moves and sees a specific unit (not attacking) and a building (not attacking) that unit attacks the unit and the building.

whats wrong with my move trigger?
 

theDTD

Active Member
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8
>hmmm<

E: unit enters region
C:
A:
unit: issue entering unit to move to region 1
-----------------

E: unit enters region 1
C:
A:
unit: issue entering unit to move to region 2
------------

>if your trigger looks like this, then i don't know how to fix it
--------
>maybe try to edit the unit in object editor, or add a clissification of worker to it.

:confused::confused::confused:
 

Anti-krazy

New Member
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5
heres my trigger....

Code:
Move Spawn 1
    Events
        Unit - A unit enters Spawn 1 <gen>
    Conditions
    Actions
        Unit - Order (Entering unit) to Move To (Center of Red Spawn 2 <gen>)
        Trigger - Turn on Move Spawn 2 <gen>

question: can i use right click?
 

theDTD

Active Member
Reaction score
8
>ow, i c. . . .<
>try not to make the triggers "initialy off"
> make it simple
-----
E: unit enters spawn 1
C:
A: issue entering unit to move to (next region)
-----
:thup::thup::thup:
-----

EDIT: even if you use right click, the problem is not on how the units move, it's on the trigger so try to make it not "initialy off"
 

Anti-krazy

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5
Ahh thanks so that means i dont need those turn on triggers

but i have a different problem thats been bugging me i changed the creep - guard distance on game constants. to 0

then when the units spawn they go back to spawn 1 and 2 even thou theyre suppose to go to spawn 3.

then i changed the creep -guard distance back to 1000 then it still does the effect am i doing something wrong?
 

theDTD

Active Member
Reaction score
8
>hmmm<
>i think the prob is on the triggers now, try to check it. may be some
trigger-actions confilct...:confused::confused:not sure.

>also try to add conditions to it

----
E: unit enters spawn1
C: entering unit/ unit-type/ etc. equal to . . .
A: issue unit move to (next region)
----
 

Anti-krazy

New Member
Reaction score
5
so that means i have to put unit type *blah blah blah* for every move spawn?

EDIT: i did what u said and its still going back and forth from spawn 1 and 2
 
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