Tutorial Custom Spell Making Tutorial

adeoin

Member
Reaction score
11
This tutorial will be based off making simple custom spells. I will not cover the huge spells today or in this tutorial. When i say i mean custom spells i mean when you add spell effects to make it look better. And usually any spell considered simple will not require triggers. This may not help much people but i have a feeling it should help 1 or 2

Making Simple spells only requires a ok knowledge of the object editor i believe.
You should look at these fields when in the object editor
Missile Model
Missile Speed
Maximum Pitch Angle
Buffs
Missle Arc

These are only some of what you should mess around with when making a spell
Try Messing with warstomp and changing the missle effect to something else instead of that stomp. Be creative.

Shockwave is an easy one to mess with as well, you can change it to a rhino or a creep or a peasent. Whatever you want!.

Cluster Rockets is a fun one. You can change the missiles into rocks. And lower the speed of the missile. And change it too how ever many missiles you want to come out. Make it 30 to look pretty awesome. You can also change the arc.

Ive listed below some simple spells i have made and instructions on how to. These are meant to give you an idea to make bigger better spells.


Simple Spell 1
I have made a "simple" spell called Carrion Spawn. This is what i have done. I have based it off Blademaster's spell Mirror Image. Then i modified the Missile Model Into Carrion Swarm. And If You Make it so that it spawns 3 illusions you will see that the caster throws out 3 carrion swarms and spawns ilusions.

Simple Spell 2
Here is another spell called Chain Link. This does not look impressive, but i like the idea of it. I've made it so when you cast chain lightning it 'links' to the enemy and teleports you to the enemy. This one requires simple trigger.
1. Just go into the object editor and make a custom spell based of chain lightning.
2. Now go into the trigger editor and make this trigger
JASS:
Event- A unit casts an ability
Condition- Ability being cast equal to "Your Spell"
Action- Move casting unit to position of target unit of ability being cast

I may add a demo map l8er.
But for now... you got this
REMEMBER BE CREATIVE. And be patients
I hope this helped those of you who needed some help on spells.
:)

This is for you Charapanga :)
 

Charapanga

New Member
Reaction score
46
This is a tutorial, i am new at this, i need to practise in any way possible, in the near future i am making a map with loads of custom spells and loads of effects. I'm gonna try that carrion swarm + miror image thing =) thanx adeoin, it may not help lots of people, but it helped me :)
 

Tyman2007

Ya Rly >.
Reaction score
74
Triggerhappy, this is a tutorial because he explains what he did for the spells. It doesn't give you a full explaination, just a consise understanding of what he did.
 

Jagan

New Member
Reaction score
30
A bit simple, but could help those who are just starting out. And tidy it up a little. Doesn't really look much like a tutorial currently.
 

saw792

Is known to say things. That is all.
Reaction score
280
Change to "A unit starts the effect of an ability".

Personally I think anybody who understands what you are explaining can figure this out themselves.
 

Psiblade94122

In need of sleep
Reaction score
138
Action- Move casting unit to position of target unit of ability being cast

Leaks

remove it by setting target unit of ability being cast to a point

then useing

call RemoveLocation(udg_<your point variable here>)
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
Tutorial moved to the Graveyard for the following reasons:

- too short even for a mini tutorial
- not very informatory
- poor formatting
 
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