.:: Custom Unit To Create Blight ::.

Griffen25

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The Problem :banghead: I am having is that I've made a custom unit called "Skeletal Warlord", and i want one of his abilities to create blight.
:(
The same way that the undead "Sacrificial Skull" (Purchasable item) works. except obviously i dont want it to be an item, instead i want it to cost X mana. With Y cooldown. Can anyone help me please?


Thanks :)
 

Suigestu

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you can edit the ability in the object editor "Blight Placement" and set it as a hero ability instead of an item ability
edit: dang i got beat to it xD*
 

Griffen25

New Member
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Need Help

I have tried finding the "Blight Placement" ability, and changing it to a
unit ability by unchecking that box like recommended (attatched JPEG)
but when i apply the ability to the 'Skeletal Warlord' and boot the map

the ability is basically idol, i can press the button but nothing happens. :confused:


Please help,


p.s. i think it might have something to do with the targets allowed.
 

Insane!

Shh I didn't edit this, go away.
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you could modify a death and decay, and set the effects to none, then finish it of with triggers
 

hell_knight

Playing WoW
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Make a dummy aoe ability such as channel , then create a dummy unit to cast sacrificial skull at targetted point.

Code:
Set Cast Point ( pos of trigger unit )
Create 1 dummy unit at castpoint
Add 2 sec expiration to last created unit
Set CastTarget (target point )
Cast sacrificlal skull at CastTarget
call RemoveLocation (udg_CastPoint)
call RemovelOcation (udg_CastTarget)
 

kingbdogz

The Edge of Eternity is upon us.
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that will work lol heres probley my way of doing it :D

Blight Effect
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If ((Ability being cast) Equal to Animate Dead) then do (Unit - Add Animate Dead to (Triggering unit)) else do (Do nothing)
Wait 0.10 game-time seconds
If ((Ability being cast) Equal to Animate Dead) then do (Unit - Remove Animate Dead from (Triggering unit)) else do (Do nothing)


just copy the blight small growth ability paste it change it to "Blight" and make a channel ability and call it "Blight Growth". lol may not be as good as the aboves but its simple!:D
 

Griffen25

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I think maybe its a bit to advanced for me...

Ok, let me first say that i am very appreciative for everyones time and help, and a big thank you to all. <3 <3 <3

Blight Effect
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If ((Ability being cast) Equal to Animate Dead) then do (Unit - Add Animate Dead to (Triggering unit)) else do (Do nothing)
Wait 0.10 game-time seconds
If ((Ability being cast) Equal to Animate Dead) then do (Unit - Remove Animate Dead from (Triggering unit)) else do (Do nothing)


just copy the blight small growth ability paste it change it to "Blight" and make a channel ability and call it "Blight Growth". lol may not be as good as the aboves but its simple!:D


Thank you kingbdogz, I've decided that yours is the easiest way to do this, and that "hell_knight's" method is too hard, considering i don't even know how to enter that text into the map editor.

I have done as you have written kingbdogz, instead i have changed animate dead to my own spell (obvs).

If ((Ability being cast) Equal to Trigger) then do (Unit - Add Blight Growth Small to (Triggering unit)) else do (Do nothing)
Wait 0.10 seconds
If ((Ability being cast) Equal to Trigger) then do (Unit - Remove Blight Growth Small to (Triggering unit)) else do (Do nothing)

I have just made my own dummy spell. and i was trying to use a trigger that whenever the spell "Trigger" was cast it would spawn blight @ that location, however this doesn't seem to be applicable.

I was wondering if somebody could really give me a simple method that not even I could screw up. Please i am in need of dire help. Without this spell my map will not work.

Griffen25

P.S. my unit is not a hero.
Thank you all for your patient and time...
 

kingbdogz

The Edge of Eternity is upon us.
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hmm wait a min im trying to make that spell now :rolleyes: yay finaly someone uses my methods :D

EDIT:well after some time ive made the spell you requested. Ok first make a custom unit (a child) named blight dummy with no shadow scaling size 0.10 and make the model flame strike(it should now be invisible). After that, make a unit type Array 1 viarable named BlightDummy (and choose the blight dummy as the unit). Now go to abilitys human, heroes and copy and paste the flame strike ability. Rename it to Blight Strike (or whatever you want).

now heres the trigger

Code:
Blight
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
    Actions
        If ((Ability being cast) Equal to Blight Strike ) then do (Unit - Create 1 BlightDummy[1] for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees) else do (Do nothing)
        Wait 2.00 game-time seconds
        Unit - Remove (Last created unit) from the game
hope that helps just make the index for the BlightDummy on the trigger one.

EDIT2: sorry for being off topic but is it just me or is it that every time i go on this site (well actuely it started today) it turns off internet explorer about 1 min later. i reseted my computer and its stopped but its a bit worrying lol.

EDIT3: oh my its doing it agian =(
 

Griffen25

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1
Got It! Thank You All So Very Much

Ok first make a custom unit (a child) named blight dummy with no shadow scaling size 0.10 and make the model flame strike (it should now be invisible). After that, make a unit type Array 1 viarable named BlightDummy (and choose the blight dummy as the unit). Now go to abilitys human, heroes and copy and paste the flame strike ability. Rename it to Blight Strike (or whatever you want).

Code:
Blight
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
    Actions
        [B]If[/B] ((Ability being cast) Equal to Blight Strike ) [B]then[/B] do (Unit - Create 1 BlightDummy[1] for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees) [B]else[/B] do (Do nothing)
        Wait 2.00 game-time seconds
        Unit - Remove (Last created unit) from the game

I didn't actually use your exact code however i have found my own method of doing it now after having a long fiddle. Thank you very much for you help and support, i'm going to add to your reputation. Thank you very very much. Ta

Code:
Corrupt Earth
Events
Unit - A unit Begins casting an ability
Conditions
Actions
[B]If[/B] ((Ability being cast) Equal to Corrupt Earth ) 
[B]then[/B] do (Environment - Create Blight for (Owner of (Triggering unit)) from (Position of (Triggering unit)) to a radius of 450) 
[B]else[/B] do (Do nothing)
 

kingbdogz

The Edge of Eternity is upon us.
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not to be pokey or anything but ive still got zero rep :D id appreciate some;)
 

Griffen25

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Hmmm...

:eek:I already have... strange must take some time to transfer...have a look at the attached file.
 
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