duderock101
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- Reaction score
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I was going to create a Demon Invasion map where if a demon attacked a person, that person had a 100% chance to get a buff which would drain their health over time and if they died witht his buff they would become a demon.
Just wondering how i could do this, i didn't want the buff to last forever, just 120 seconds draining 10 health per second and it could be dispelled.
Anyone got any ideas?
~~~Duderock101~~~
Just wondering how i could do this, i didn't want the buff to last forever, just 120 seconds draining 10 health per second and it could be dispelled.
Anyone got any ideas?
~~~Duderock101~~~