Dash skill

adeoin

Member
Reaction score
11
I need help on a dash skill i've been try to make. But im very nooby :p could anyone tell me how to start the turn on trigger. Mine looks this

Code:
 Events
    Unit - A unit Begins casting an ability
Conditions
    (Ability being cast) Equal to Flame Dash 
Actions
    Set Caster = (Casting unit)
    Set TargetUnit = (Target unit of ability being cast)
    [B]Set Angle = ((Position of Caster) offset by (Angle from (Position of Caster) to (Position of TargetUnit)) towards 0.00 degrees)[/B]
Trigger - Turn on Flame Dash Move <gen>

I think i got the bolded part really wrong :p. When i was doing this i bsed that part and prentending i knew what 2 do. It sucked.... could any tell me what i did wrong.'

EDIT:the spell base is firebolt so i just want the caster to get to the target of the firebolt
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Well, does it need to be MUI ? :S

And also, I see you've been trying to get an angle there, I mean the "Angle" variable..
That is a Point variable, right ? It's supposed to ba a "Real" variable, which should be set to only this:
Code:
Angle from (Position of Caster) to (Position of TargetUnit)
Though, that trigger leaks quite a bit...

You should read this tutorial on leaks :D

http://www.thehelper.net/forums/showthread.php?t=27219

Then, in the other trigger, do something like this:
Trigger:
  • Dash
    • Events
      • Time - Every 0.05 seconds of game time
    • Conditions
    • Actions
      • Set TempPoint = (Position of TargetUnit)
      • Set Temp_Rect = (Region centered at TempPoint with size (5.00, 5.00))
      • Custom script: call RemoveLocation(udg_TempPoint)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Temp_Rect contains Caster) Equal to True
        • Then - Actions
          • Set TempPoint = (Position of Caster)
          • Set TempPoint2 = (TempPoint offset by 5.00 towards 0.00 degrees)
          • Unit - Move Caster instantly to TempPoint
          • Custom script: call RemoveLocation(udg_TempPoint2)
          • Custom script: call RemoveLocation(udg_TempPoint)
        • Else - Actions
      • Custom script: call RemoveRect(udg_Temp_Rect)


Haven't tested though :S
 

Summoned

New Member
Reaction score
51
Fully MUI dash in GUI (homes in on the target):

EDIT: OOPS, put the wait at the wrong place. ;)
Trigger:
  • Slide 1
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Firebolt (Neutral Hostile)
    • Actions
      • Set DashUnitCount = (DashUnitCount + 1)
      • Set Dasher[DashUnitCount] = (Triggering unit)
      • Set DashTarget[DashUnitCount] = (Target unit of ability being cast)
      • ---------- Put Wait Here ---------
      • Unit - Pause (Triggering unit)
      • Unit - Turn collision for (Triggering unit) Off
      • Animation - Play (Triggering unit)&#039;s channel animation
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Slide 2 &lt;gen&gt; is on) Equal to False
        • Then - Actions
          • Trigger - Turn on Slide 2 &lt;gen&gt;
        • Else - Actions

Trigger:
  • Slide 2
    • Events
      • Time - Every 0.05 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • DashUnitCount Greater than 0
        • Then - Actions
          • For each (Integer A) from 1 to DashUnitCount, do (Actions)
            • Loop - Actions
              • Set Casterpoint = (Position of Dasher[(Integer A)])
              • Set Targetpoint = (Position of DashTarget[(Integer A)])
              • Set Angle = (Angle from Casterpoint to Targetpoint)
              • Set Distance = (Distance between Casterpoint and Targetpoint)
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Dasher[(Integer A)] is alive) Equal to True
                  • (DashTarget[(Integer A)] is alive) Equal to True
                  • Distance Greater than or equal to 125.00
                • Then - Actions
                  • Set MoveToPoint = (Casterpoint offset by 40.00 towards Angle degrees)
                  • -------- Add special effects/conditions here. --------
                  • Unit - Move Dasher[(Integer A)] instantly to MoveToPoint
                  • Custom script: call RemoveLocation(udg_MoveToPoint)
                • Else - Actions
                  • Unit - Unpause Dasher[(Integer A)]
                  • Unit - Turn collision for Dasher[(Integer A)] On
                  • Animation - Reset Dasher[(Integer A)]&#039;s animation
                  • -------- This part keeps the array from maxing out. --------
                  • For each (Integer B) from ((Integer A) + 1) to DashUnitCount, do (Actions)
                    • Loop - Actions
                      • Set Dasher[((Integer B) - 1)] = Dasher[(Integer B)]
                      • Set DashTarget[((Integer B) - 1)] = DashTarget[(Integer B)]
                  • Set DashUnitCount = (DashUnitCount - 1)
              • Custom script: call RemoveLocation(udg_Targetpoint)
              • Custom script: call RemoveLocation(udg_Casterpoint)
        • Else - Actions
          • Trigger - Turn off (This trigger)
 

adeoin

Member
Reaction score
11
Hey Komagton i don't get this part within the trigger(thebolded part) Why would u set a variable then remove it before it is used?


Code:
* Dash
           Events
                 Time - Every 0.05 seconds of game time
           Conditions
           Actions
                [B][I]+ Set TempPoint = (Position of TargetUnit)[/I][/B]
                 Set Temp_Rect = (Region centered at TempPoint with size (5.00, 5.00))
                [B][I]+ Custom script: call RemoveLocation(udg_TempPoint)[/I][/B]
                 If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                       If - Conditions
                             (Temp_Rect contains Caster) Equal to True
                       Then - Actions
                             Set TempPoint = (Position of Caster)
                             Set TempPoint2 = (TempPoint offset by 5.00 towards 0.00 degrees)
                             Unit - Move Caster instantly to TempPoint
                             Custom script: call RemoveLocation(udg_TempPoint2)
                             Custom script: call RemoveLocation(udg_TempPoint)
                       Else - Actions
                 Custom script: call RemoveRect(udg_Temp_Rect)
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Well, it's already been used (Set Temp_Rect = (Region centered at TempPoint with size (5.00, 5.00)))
And I didn't wanna use too many different variables (Lazy, lol XD) so I did it that way :D
 
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