Devrak
New Member
- Reaction score
- 17
Trigger:
- Mineral Rich Soil
- Events
- Destructible - A destructible within (Entire map) dies
- Conditions
- Actions
- Set Soil_Pos = (Position of (Dying destructible))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Destructible-type of (Dying destructible)) Equal to Mineral-Rich Soil
- Then - Actions
- Item - Create Mineral-Rich Soil at Soil_Pos
- Destructible - Remove (Dying destructible)
- Else - Actions
- Destructible - Remove (Dying destructible)
- If - Conditions
- Custom script: call RemoveLocation (udg_Soil_Pos)
- Events
What's wrong with this trigger? :nuts: It doesn't drop my item when I kill the destructible. :|